The power to use the abilities of a jann. Variation of Genie Physiology. Not to be Confused with Genie Physiology.
Also Called
- Jan Form/Mimicry/Physiology
- Jann Form/Mimicry
Capabilities
User with this ability either is or can transform into an Jann are shape-shifters who lives in the desert, and take the forms of whirlwinds, serpents and white camels.
in arabic Jann (جان) is another singular to Jinn along with Jinni (جني) but in modern myths Jann is Desert type of Jinn or Serpent one
Applications
- Animal Imitation (Desert Animals)
- Dermal Armor
- Desert Adaptation
- Enhanced Condition or Supernatural Condition
- Enhanced Agility
- Enhanced Endurance
- Invisibility
- Mirage Inducement
- Mountain Adaptation
- Pain Suppression
- Soil Mimicry
- Shapeshifting
- Self-Sustenance
- Teleportation
Variations
- Animal Morphing (Desert Animals)
- Decelerated Aging or Semi-Immortality
- Enhanced Crafting
- Genie Magic
- Impossible Forging
- Intangibility
- Possession
- Snake Physiology (Anthromorphic or Normal Giant Vipers)
- Soil Manipulation (including sand, rock, glass, metal etc...)
- Supernatural Craftsmanship
- Wish Granting
Associations
- Architecture Manipulation
- Camelid Physiology
- Dwarf Physiology
- Genie Physiology
- Gnome Physiology
- Lizard Physiology (Uromastyx)
- Magic
- Meta Crafting
Universal Differences
In RPGs Jann is Elemental Type of Jinn use all four elements but weaker than other elemental types, maybe have: Nature Manipulation, Nature Magic and Nature Mimicry along with powers above.
Limitations
- Jann may be bound to a receptacle (usually imagined as a lamp), which they cannot leave without certain events happening (someone rubbing the lamp, certain commands, etc).
- Anyone who holds the receptacle may have command over the Jann, forcing it to grant them wishes.
- Destruction of the receptacle may either kill the genie or release it.
- Shapeshifting must be related to desert.
Known Users
- Jann (Arabian Mythology)
- Jann (RPGs)
- Jann (D&D)
- Jann (Forgotten Realms)
- Jann (Pathfinder)