Superpower Wiki

The links on each races' name goes to their homeland and in-depth information on them.

Humans

  • Abilities/Strengths
  1. Human Physiology
  2. Enhanced Potential
  3. Mountain Adaptation
  4. Respect by all the other races


  • Weaknesses
  1. No special/mystical abilities


Yokwindians

Infant Stage

  • Ability/Strength
  1.  Spirit Physiology
  2. Will-O’ -The-Wisp Physiology
  3. Possession


  • Weaknesses
  1. Can’t interact with anything until possession.
  2. Can only fully possess on Yokwind
  3. Once possession and transformation are complete, it is permanent.
  4. Can’t possess Mentassence because of the mystical component to their bodies.
  5. Certain Enchanted Items can repel them.


Final Stage (after Possession)

  • Ability/Strength
  1. Beastfolk Physiology (After Possessing an Animal)
  2. Enhanced Animal (Possesses an animal, but don’t change into a humanoid form)
  3. Organic Mimicry/Inanimate Object Mimicry (After Possessing an object made of organic material)
  4. Human Monster Physiology (After Possessing a Human/Humanoid Being)
  5. Mass Transmutation into Magic (Almost any type except Almighty Magic and the like.)
  6. Omnipresence (Yokwind Only)


  • Weaknesses
  1. Magic requires a lot of their biomass.
  2. Any other physical weakness based on the host body.
  3. Discrimination by most races, except The Mentassence.
  4. Certain Enchanted Items can repel them.


Flaorallin Strongmen

  • Abilities/Strengths
  1. Exotic Human Physiology
    1. Unnatural Size
      1. Large Size
    2. Supernatural Strength
      1. Strength Infinitum (Flaorallin Only)
      2. Enhanced Durability
  2. Hunting Intuition
  3. Nature Communication


  • Weaknessses
  1. Small Areas
  2. Easy Exploitable Weak points because of size
  3. Each member can only communicate with one element, plant, and species.


 Ara’Mercha

  • Abilities/Strengths
  1. Mammalian Physiology
    1. Monotreme Physiology
      1.  Burrowing
      2. Egg Generation
    2. Wing_Manifestation
      1. Flight or Gliding
      2. Gale-Force Flapping
    3. Flipper Protrusion
      1. Aquabatics
      2. Enhanced Swimming
      3. Water Maneuverability
    4. Enhanced Lung Capacity
    5. Supernatural Senses
    6. Adventurer Expertise
    7. Destructive Fire Manipulation (Ara’arter Only)
  • Weaknesses
  1. Sensitive Senses at times
  2. Lack of running speed.
  3. Fire that they use can hurt them as well.


Nethernetic

  • Abilities/Strength
  1. Cybernetic Human
    1. Technorganic Physiology
      1. Cyber Mind
        1. Electronic Communication
        2. Neuro-Psychic Knowledge
        3. Omniscience (@Nether Only)
  2. High-Tech Exoskeleton
    1. Cybernetic Speed
    2. Cybernetic Strength
  3.  Supernatural Intelligence


  • Weaknesses
  1. EMP
  2. Without their Tech Suits/ Exoskeletons/ Enhancements, they are weak and lose all of their senses.


Mentassence

  • Abilities/Strength
  1. Mental Mystical Organic Physiology
    1. Memory/Secret Physiology
    2. Emotion Physiology or
    3. Personality Physiology
  2. Low Level Telepathy and Telempathy
  3. Short Range Extrasensory Perception
  4. Reliant Immortality via Grihan-arth Sap
    1. Supernatural Durability
      1.  Layered Durability
      2. Pain Suppression
    2. Supernatural Regeneration
  5. Reliant Omnipotence (Grihan-arth Only)
  • Weaknesses
  1. Grihan-arth Sap is the only thing they can really consume.
  2. Their Telepathy and Empathy are strictly for communication
  3. When they lose some of their form from damage, they feel hunger Instead of feeling pain. They pass out from hunger faster than a person would with pain.
  4. Zero Physical Potential- They cannot physically develop their bodies via physical training after they finish growing into through mature form.


Hybrids (& Yokwindian Children)

Hybrids do exist except Mentassence ones since their “private parts” are for show.

Yokwindian born from two Yokwindians will turn to dust and become a spirit. Because when an adult is mature, their host bodies would be past their expiration date.

Yokwindian Hybrid children for some reason, maybe something spiritual, are born normally.