The ability to ignore how directions work. Sub-power of Directional Manipulation.
Also Called[]
- Direction Ignoring/Rejection
Capabilities[]
The user can ignore any/all directions, allowing the user to act or go in directions other than where they are supposed to go with the vector they use and otherwise ignore how directions work.
Applications[]
- Acceleration Defiance limited to directions
- Impact Defiance Limited to directions.
- Physical Force Defiance limited to directions.
- Pressure Defiance limited to directions.
- Torque Defiance limited to directions.
- Weight Defiance limited to directions.
Associations[]
- Absolute Defense
- Directional Manipulation
- Disproportionate Force
- Hyper Turning
- Newtonian Motion Defiance
- Physical Force Immunity
- Physical Force Infringement
- Physical Force Manipulation
- Physical Force Negation
- Spatial Defiance
- Torque Manipulation
- Vector Manipulation
- Velocity Manipulation
- Weight Manipulation
Limitations[]
- May not be able to ignore how directions work completely.
- May have a time period as to how long they can ignore how directions work.
- Can still possibly be affected by certain vectors and their directions.
Known Users[]
- Magent Magent (JoJo's Bizarre Adventure Part VII: Steel Bal Run); via 20th Century Boy