A story... a chronicle... about the lives of a bunch of scumbags that thinks they are heroes. But they try, I guess. Oh, hi! You weren't expecting me here, right? (Narrative-Man)
Cronikus is a fictional verse created by me, Ryan Mariano (or by how you know me, RyanKraftBR), and also my friend William Guilherme. It's a fictional verse with varying genres, such as fantasy, superhero, adventure, drama, comedy, and more. You can see more about it below.
Universe[]
The universe (or "verse") of Cronikus haves as its main setting like many other verses, Earth, where it lives Humans, and the Superhumans, where our main characters has superpowers since birth (the original idea was that they received by certain means during their teenage, but I changed that since I thought it was a lame origin, and as such, I completely retconned it). The main setting of the verse is the fictional city of São Lucas (which is in the coast of a southern brazilian state), where the TGZ lives and great part of the story occurs.
Rather than Earth, it also exists various alien worlds and species, where some already know, like Radon, Nördlands, Andromeda, etc, and also various others universes (then making the Multiverse, and then, the Omniverse).
Main[]
- Supreme Being: The Author.
- Protagonists:
- As already known, the protagonists are the TGZ, a group of childhood friends who (coincidently, lol) were born with superpowers, and at a young adult age, they decided to become superheroes. They are:
- Ryan Mariano - Hyper
- William Guilherme - Fromthetime
- Guilherme Strugala - Mindman
- João Miguel - Kinetic
- As already known, the protagonists are the TGZ, a group of childhood friends who (coincidently, lol) were born with superpowers, and at a young adult age, they decided to become superheroes. They are:
Planets and Species[]
Milky Way[]
- Earth - Humans, Superhumans - 8 billions (humans)/more than 15k (superhumans).
- Nördlands/Ekstrajörd and Jotünheim/Kaldtland - Pleiadians - 14 billions.
- Radon - Radonians - 4.1 billions.
- Asfarson - Laurokians - 7.5 billions.
- Perceia - Perceusians - 890 millions.
- Alpha Gliese/Gliese 667 Cc and Beta Gliese/Gliese 667 Cf - E'Gliesians - 21 billions.
- Andromeda (planet) - Andromedans - 12 billions.
Andromeda Galaxy[]
- Home (planet) - Homeronitans - 1.4 billions.
Others/Extra-Dimensional[]
- Wuiy Dimension - Wuiyans - 120.
- Betaverse - Cosmic Entities - Between 15 and 50.
- Hell and Heaven - Demons and Angels (respectively).
- Divine Realms - Gods (each pantheon have its realm).
Powers[]
Cronikus possesses an immense array of superpowers distributed among numerous entities. Perhaps every conceivable power within this universe finds representation, although many are subject to limitations and vulnerabilities. The spectrum spans from rudimentary Telekinesis capable of bending spoons to the boundless echelons of multiversal might.
Within its dominion lie a myriad of power classifications, encompassing psychic, elemental, magical, physical, scientific, supernatural, metaphysical/extra-dimensional, omni, almighty, transcendent, chi, spiritual, mental, divine, and numerous other categories (potentially spanning the entirety of power archetypes).
For an in-depth exploration, an elaborate compendium is available here, outlining the diverse typologies of powers existing within this universe. These elucidate their mechanics, inherent properties, capabilities, and other nuances.
Objects and Itens[]
- The Authority Notebook/Computer (TAN/TAC) - Within the confines of a metaphysical reality that surpasses nonexistence, a majestic chair and an ornate table stand, adorned with a weathered notebook, an ancient pen, and a retro computer. In this enigmatic place, any individual who inscribes their thoughts into the computer or notebook gains unparalleled dominion over existence, realities, dimensional layers, and the very plot and narrative of history. The only confines to their newfound authority lie within the bounds of their own imagination. Remarkably, this place exhibits a self-awareness that eludes access to its own power, and it permits entry solely at its own discretion, summoning those it deems worthy of wielding such control. The notebook, though deceptively appearing as ordinary, boasts infinite pages, and the retro computer wields unfathomable capabilities, obeying the user's every desire. In essence, TAN/TAC grants its user the perspective of The Author, the supreme being, empowering them as if they embodied him within the Alphaverse. Most of the time, this extraordinary haven stands empty. The artifacts within bestow the following powers upon their users.
- Author Authority - Omni-Manipulation, Complete Arsenal, Reality Warping, Plot Control, Absolute Transcendence, Omniarch, and many more.
- Hollux Gems - A pair of mystical crimson stones that bestow their wielder with extraordinary abilities. These enigmatic gems currently find safekeeping within a London museum, disguised as mere rubies to the uninitiated locals. Their origin remains shrouded in mystery, yet rumors suggest they were fashioned by an ancient and formidable mage. The current possessor of these gems is Doctor Calamity.
- Cosmic Bands - Emblazoned with the power of the cosmos, this duo of celestial bracelets confers cosmic abilities and unparalleled powers upon its wearer, be it human, animal, or even machine. The current possessor of these cosmic bands is the ruler of the Radonian race, the Emperor Null.
- Hypercube of the Intense Wishes - A hypercube-shaped metaphysical marvel resonating with boundless cosmic might, granting its holder the ability to manifest any wish without constraint, regulation, or exception—unleashing the full potential of imagination. This object draws energy and power from the essence of the Wuiy Dimension and potentially from a lower realm of the Betaverse, intuitively discerning the wearer's desires to bring them to fruition. Nevertheless, even the Hypercube's omnipotence falters before entities of superior might, as such beings effortlessly negate and remain unaffected by the wishes, no matter how profound. Presently, the hypercube rests within the grasp of the enigmatic wuiyans, who safeguard such potent power from falling into the wrong hands. Notably, the hypercube adapts its form to resonate with each user, materializing as a ring for one and a helmet for another, amongst countless other manifestations.
- These are merely the foremost among a plethora of other artifacts, each rife with extraordinary capabilities, existing in the realms I have brought into being.
Terminology[]
Power Grid/Ranking[]
The power grid/ranking system is a structured method for evaluating characters based on various attributes. This system allows for a comprehensive analysis of a character's overall capabilities, strengths, and weaknesses. Here's a detailed expansion of each attribute and level:
Attributes[]
- Physical Power:
- Description: Represents one's physical abilities, including strength, speed, durability, and stamina. This attribute gauges how well someone can physically interact with the world around them and withstand physical challenges.
- Factors: Raw strength, agility, reflexes, endurance, resilience to damage, and overall physical toughness.
- Intelligence:
- Description: Measures one's cognitive capabilities, including their problem-solving skills, strategic thinking, knowledge, and mental agility. This attribute reflects how well they can understand, analyze, and react to various situations.
- Factors: IQ, learning speed, memory, wisdom, creativity, and strategic foresight.
- Power (Energy):
- Description: Refers to one's control over external powers, such as energy manipulation, reality-warping, telekinesis, elemental control, or any other supernatural abilities. This attribute determines the magnitude and effectiveness of these powers.
- Factors: Power level, range, control, versatility, and destructive potential.
- Skills:
- Description: Indicates how proficient one is in utilizing their powers, as well as their expertise in combat, weaponry, or other specialized fields. This attribute reflects their training, experience, and adaptability.
- Factors: Mastery over powers, combat techniques, weapon proficiency, adaptability, and tactical skills.
- Luck:
- Description: Represents one's fortune or serendipity in various situations. It gauges how often things turn out in their favor, whether through chance or an unexplained force.
- Factors: Random occurrences, probability manipulation, favorable outcomes, and serendipity.
- Development Level:
- Description: Measures how efficiently one can learn, evolve, and adapt to new situations or challenges. This attribute reflects their potential for growth and how quickly they can overcome limitations.
- Factors: Learning speed, adaptability, evolution potential, experience gain, and growth rate.
Levels[]
- 10 - ∆ (Immeasurable):
- Description: This level represents an immeasurable or incomprehensible level of capability. Those at this level operate on a scale that defies conventional understanding, often possessing god-like abilities or cosmic-level influence.
- 09 - S (Extremely Good):
- Description: The ones at this level are among the best in their category. They demonstrate near-perfect mastery or capability, often dominating in their respective fields.
- 08 - A (Very Good):
- Description: A very high level of capability, indicating that one is exceptionally proficient. They excel in their domain, often surpassing most others.
- 07 - B (Good):
- Description: Represents a solid and reliable level of ability. The ones at this level are proficient and competent, often able to hold their own in most situations.
- 06 - C (Acceptable):
- Description: An average level of capability. The ones at this level are functional and competent but do not stand out in any significant way.
- 05 - D (Average/Mediocre):
- Description: A lower-than-average level, indicating that one has noticeable weaknesses or limitations. They may struggle against more capable opponents.
- 04 - E (Bad):
- Description: A poor level of ability, indicating that one is significantly lacking in this area. They are often outmatched and may struggle to perform even basic tasks.
- 03 - E- (Very Bad):
- Description: Represents a very low level of capability. The ones at this level are severely limited and may be nearly useless in this area.
- 02 - F (Extremely Bad):
- Description: Indicates an extremely poor level of ability. The ones at this level are almost entirely ineffectual in this area.
- 01 - Z (Nonexistent):
- Description: The attribute is entirely absent. One has no capability or influence in this area whatsoever.
Overall Rank Calculation[]
- Method: Once each attribute is assigned a level (ranging from 1 to 10), you sum all the values. The sum is then divided by 6 (the total number of attributes). If the resulting number is not a whole number, it is rounded up to the next integer. This final number determines the one's overall rank.
- Example:
- Physical Power: 8 (Rank A)
- Intelligence: 7 (Rank B)
- Power (Energy): 9 (Rank S)
- Skills: 6 (Rank C)
- Luck: 5 (Rank D)
- Development Level: 7 (Rank B)
- Sum = 8 + 7 + 9 + 6 + 5 + 7 = 42
- 42 ÷ 6 = 7
- Overall Rank: 7 (Rank B; the individual is considered, overall, of Rank B in terms of practical power and efficiency)
Application[]
This power ranking system isn't used in terms of comparing actual power (since it doesn't mean, for example, a rank A character would never win over a rank S character in a battle; just mostly unlikely). Instead, it's to describe how good and/or powerful one is in practical terms and how helpful/efficient they would be in a specific scenario.
If you think this can be used for powerscaling, you're being a fool.
Soul and Divergents[]
The soul is not merely an intangible essence, but a repository of conceptual information that defines the very essence of an individual. At its core, the soul encapsulates the unique concept of a being, embodying the web of their personal history, luck, fate, abilities, appearance, and more. Each person, existing as a distinct concept within the multiverse, gives rise to "divergent" versions of themselves across alternate universes. While these divergents may vary slightly due to the nuances of their respective universes, the essential concept remains unaltered, creating a interconnectedness between the many iterations of a single existence.
Upon the demise of an individual, their soul transcends the mortal realm and embarks on a journey to the afterlife, adhering to the conventional cosmic order. However, there exist entities with the ominous capability to erase even the soul itself. This power, capable of obliterating the conceptual core of an individual, introduces a layer of complexity to the traditional notion of resurrection. The erasure of a soul poses a challenge to the prospect of resurrection, as the typical avenues that lead to a return from death become obstructed.
However, in order to be capable of destroying the soul completely, one must first have to destroy the target's body and mind and make sure they don't regenerate at all. Then, if the target doesn't have any resistance to it, one will be able to destroy it.
Yet, a glimmer of hope persists within the web of the multiverse. As long as divergent versions of an individual endure across alternate realities, the possibility of their return remains. In essence, the interconnected nature of divergents serves as a safeguard against complete annihilation. To truly extinguish an individual from existence, one would need to undertake the monumental task of erasing every single divergent manifestation of their concept (at the same time, as even the slightest trace of someone's soul is already enough to make them come back).
Cosmic Entities[]
Cosmic Entities stand as the sublime embodiment of the cosmic forces that govern the universe, transcending the limits of mortal comprehension (such as dimensions and reality itself). These inherently supernatural, beyond-dimensional beings exist beyond the scope of human understanding, wielding unfathomable powers that shape the very fabric of reality.
Their existence works akin to the realm of the collective unconscious, where ideas and concepts forms; however, Cosmic Entities are as unbound by these primordial concepts as any other higher-entity, so this means even the omniverse is utterly insignificant to them, capable of reaching realms beyond existence. As the archetypal guardians and manipulators of the cosmos, they navigate the omniverse with an authority that echoes through the vast expanse of space and time; as such, at their true forms, all cosmic entities are omnipresent forces.
These entities are not bound by the laws of physics or the constraints of the mundane; instead, they are the architects of cosmic order and chaos, weaving patterns in the cosmic loom. Each Cosmic Entity embodies a unique aspect of existence, representing cosmic principles such as creation, destruction, balance, and transcendence. Some may personify celestial bodies and "reality essences", while others embody more abstract principles.
In their timeless existence, Cosmic Entities traverse the boundless realms of the universe, influencing the destinies of multiverses, universes, galaxies, stars, and planets. Their motives and machinations often transcend mortal comprehension, as their cosmic designs encompass a grander scale of existence. Some may serve as benevolent stewards, nurturing life and fostering harmony, while others embody the destructive forces that bring about cosmic cataclysms.
Some abilities that they all share in common are the following.
- Absolute Condition (Their prowess knows no equal, as they possess absolute physical and mental attributes, unrivaled by any other being), Concept Embodiment (Each Cosmic Entityis the living embodiment of a fundamental concept that permeates and shapes reality itself), Conceptual Manipulation (They wield absolute control over the concepts they embody, manipulating the very fabric of existence according to their will), Absolute Immortality (Immune to any conceivable threat, they are impervious to death in any and all circumstances), Higher-Dimensional Manipulation (They command mastery over every dimension of existence, effortlessly traversing and manipulating the totality of reality), Beyond-Dimensional Existence (Their true forms transcend mortal comprehension, existing beyond the confines of simplistic understanding), Causality Manipulation (Every action they undertake reverberates throughout existence, shaping the fabric of reality in profound ways), Subjective Reality (They possess the ability to shape and mold reality subjectively, bending the laws of existence to their desires), Reality Warping (The Cosmic Entities can effortlessly alter reality on a fundamental level, reshaping the universe according to their will), Avatar Creation (They manifest themselves within the mortal realm through powerful avatars, allowing them to interact with lesser beings), Nonexistent Physiology (Beyond mere existence and nonexistence, their true forms defy conventional definitions of being. Basically, they are neither "0" or "1"), Transduality (They effortlessly transcend all binary concepts, embodying the duality and oneness of existence simultaneously), Omni-Physics/Metaphysics Manipulation (Standing above all natural laws, they hold dominion over the very fabric of physics and metaphysics), and infinite others.
Abstracts[]
The Abstracts, those most potent and awe-inspiring beings, stand as the embodiment of the supreme concepts that underpin and sustain the entire fabric of existence and totality. They are boundlessly above everything, including the mentioned Cosmic Entities. These ethereal entities exist on a plane beyond any limitation, surpassing even the infinite-dimensional multiverse, the boundless layers of existence, the Cosmic Pillar, Absolute Void, and the Betaverse itself (despite living there through their avatars). They transcend all concepts and realities, reigning supreme in their cosmic domain.
The Abstracts can achieve the same feats as normal cosmic entities, but to an unfathomably greater level, and with even more capabilities at their disposal.
Such unfathomable power necessitates their manifestation through avatars within existence. Though each Abstract represents a distinct supreme concept essential to the universe, they share a common set of awe-inspiring abilities, it being the same as the Cosmic Entities' (only to a immeasurable greater level, of course).
- Same as Cosmic Entities (to a greater level) + Conceptual Transcendence and Plot Manipulation (Their essence represents a narrative concept, extending beyond mere existence. All of their actions have an impact on existence as a whole, and any/all other potential stories are literally nothing for them. This don't include only Cronikus. For instance, Destructos signifies not just destruction but the culmination of a story's conclusion).
Gods[]
More information can be seen here.
Cosmology[]
The existence? Heh, an infinity within another infinity, inside an infinity. What, never learned math? There are infinities bigger than the others. It's not that confusing, really. (Dr. Cipher)
I have created a comprehensive cosmology for Cronikus, outlining the conceptual framework behind each distinct form of dimensionality manifested within its domain, as well as elaborating on their characteristics.
Universes[]
An encapsulation of dimensional space, a universe delineates an twelfth-dimensional realm. Inherently expansive, an individual universe stretches towards an ostensibly "infinite" scale, housing an unfathomable multitude of galaxies, each replete with an immense assortment of planets, stars, moons, and beyond. Within these universes, it's also capable of existing separate realities that are connected to it.
The nature of the multiverse is that the universes are always branching and progressing simultaneously at the same time in superstring form where people cannot recognize it, because the "possible futures" are transformed into the "universes" as they are. So, each action and possibility thought (even lightly) is already creating an infinity of new timelines, and, consequently, new universes.
Each universe has an infinity of strings (timelines) that diverges from the "main" one. This means a single universe already possesses an infinity of possibilities and can be considered "pocket multiverses" on their own; which means the multiverse itself can be considered an amalgamation of even more infinity of multiverses inside its own. To be considered a "universe-level threat" (or be capable of fully destroying the universe), means that one should destroy all of these spatio-temporal strings simultaneously.
These universes amalgamate to constitute the Multiverse, an amalgamation of all transfinite universes. While normal universes are eleventh-dimensional, the Multiverse is an infinite-dimensional plane that all numbers can progress indefinitely, an endless hierarchies of layers of existence that makes lower ones insignificant. It is said that the multiverse by itself actually surpasses even the normal designation of space-time, but still lower than other beyond-dimensional realms.
This designation denotes an expanse beyond traditional infinity; the rationale arises from the multiverse's inherent infinity, with each individual universe allowing an infinite array of timelines and possibilities (which solves lots of problems regularly).
Each universe bears the capacity to mirror Earth-01's attributes or deviate radically, possessing distinct physical laws and characteristics. Entities that exhibit striking similarity across the multiverse, akin to alternate versions, are denoted as either Iterations or Divergents.
- Earth-01: The nucleus of the multiverse, the primeval and original universe, which serves as the primary backdrop for the unfolding narrative. The TGZ protagonists emerge as key defenders despite their vulnerabilities. Significantly, this reality functions as a nexus, preserving and maintaining the entirety of the multiverse; and where all possibilities are generated from. Its obliteration potentially engenders a multiversal schism; yet, its robustness against cosmic upheavals renders such a rupture exceedingly challenging. Because of that, this universe is the only one who is actually 12-D instead of 11-D like normally.
- Earth-02: An inversion of roles, denoted as a role-swap universe. Heroic personas in Earth-01 metamorphose into villains here, and conversely, heroes in Earth-02 gravitate towards villainous inclinations.
- Earth-03: Resonating in essence with Earth-01, Earth-03's hallmark divergence resides in nuanced alterations to each individual's temperament, yielding a realm of subtle disparities.
- Earth-04: Paralleling Earth-01 in most respects, Earth-04 diverges fundamentally in its embrace of a genderswap paradigm, where men are women here and vice versa. This affects only the biological sex, however (the gender identity would be the correspondent parallel to the individual).
- Earth-05: An embodiment of steampunk aesthetics, Earth-05 melds futurism with 20th-century motifs, culminating in a realm where diesel-powered contraptions and cog-driven machinery permeate society. Strangely, technological progression remains arrested.
- Earth-06: A universe interwoven with the cosmic world crafted by H.P. Lovecraft, imbuing the heroes with the mantle of supernatural hunters combating eldritch entities.
- Earth-07: Envisioned as a technological utopia, Earth-07 witnesses humanity's ascendancy to galactic domination, accompanied by futuristic superheroes traversing cosmic frontiers.
- Earth-08: A universe where São Lucas and all the original Cronikus material and characters doesn't exist, and it's pretty much a fictionalized version of real life.
- Earth-09: Conceived as an homage to 1920s and 1930s cartoons, Earth-09 thrives on the principles of Cartoon Physics, bestowing all entities with outlandishly animated properties.
- Earth-10: Distinct from Earth-01, Earth-10 orchestrates a grand inversion of personality traits and powers across beings, fusing disparate traits into new configurations.
- Earth-11: A desolate realm devoid of natural vitality, Earth-11's eerie solitude is punctuated solely by the presence of eldritch entities, evoking a realm of cosmic enigma.
- Earth-12: Cloaked in a monochromatic noir aesthetic, Earth-12 embodies a world enshrouded in chiaroscuro, bearing semblances to 1930s New York. Vigilantes rise as heroes, while "regular" criminals masquerade as antagonists.
- Earth-13: Originating as the native realm of Hekon, an eminent multiversal entity, Earth-13 parallels Earth-1 closely, distinguished solely by the divergent actions instigated by Hekon after the pivotal year 2028.
- Earth-22: Fate Master's original universe. Due to the interference of alternate versions of the heralds of Pontrax, it ended on a universal wasteland and it's mostly uninhabitable.
- Earth-92: Nash Campbell's original universe. It was completely destroyed by him so it has no inhabitants.
- Earth-236: A universe where everything is the same as Earth-01... except that everything it's simply fiction, and the characters (be them hero or villain) are mere actors playing part on a franchise.
- Earth-??: Emma Bonnet's original universe. It's unknown if it's an actual alternate universe or if simply Emma is a time-traveler.
And of course, an infinity number of other possible realities.
Realms[]
In this case, "realms" refers to separate realities where they cannot be classified as universes in normal sense; but that depends on their case individually. Each realm is linked to universes, yet distinguishable by their relatively more constrained nature, delineating a web of interconnected existences. Due to their nature, they still count existences within the multiverse (except to Divine Realms and the In-Between Realm).
Realms serve as parallel companions to specific universes. Such juxtapositions underscore the cosmological interconnectedness at play, as exemplified by instances like Alphanora's adjacency to Earth-13, and more examples.
- Alphanora: Alphanora emerges as a bespoke reality meticulously woven and overseen by Hekon. Within its boundaries, Hekon commands unparalleled control, a domain where the fabric of reality bows to his imperious whims, rendering him an omnipotent sovereign presiding over a meticulously designed realm. It is the base of the Vox Imperium, Hekon's organization, and also the "nexus" of all the power he grants to others.
- The Forge of the Ten: Constituting a dimension enshrouded in cosmic craftsmanship, The Forge of the Ten presides as a veritable armory for the creation of supreme weaponry and celestial artifacts. It's unknown if it is located in the "middle" of the multiverse, or if it is beyond it. Its glacial terrain hosts the Main Forge, where materials of celestial origin forms into items of unparalleled potency. Yet, a supernatural cold envelops this realm, thwarting incursions by ordinary beings, as the Shadow of the Ten—a primordial species—abides in its shadowy recesses. Despite theories postulating its role as the wellspring of psychic forces, the dimension's true essence remains veiled in mystery. It was later revealed that "Blizzardia" is actually the overarching mental consciousness of absolute everything, i.e., the Sustenance Base's, and is actually not just beyond the multiverse, but outside the Cosmic Pillar itself (located in the White), and the Astral Plane itself; every manifestation of astral projection, telepathy, ESP, etc; derivates from it and so all battles, powers and other stuff that happens from psychic sources, scales for it.
- Divine Realms: A celestial assemblage of realities encircles the multiverse, each a divine realm governed by gods, angels, and demons. Pantheons spanning terrestrial and extraterrestrial domains engender their own unique divine realms, diverging from dimensionally infinite universes yet encompassing an array of multidimensional domains. All special realms (angelic and demonic) are inherently twenty-sixth dimensional, so all angels, demons, etc (even the weakest); are naturally and physically 26-D; while the divine ones surpass those thresholds (being on the same level of existence as the Betaverse).
- Supreme Realm: The Supreme Realm unfurls as a "small multiverse", a domain inhabited by deities within their curated cosmos. A medley of realities awaits within, bestowing the pantheon's heirs with celestial bequests. The Sapphire Emperor, god of space, bequeathed these realms as gifts to his progeny, ushering them into the great embrace of realities.
- Hells: Echoing the divine realms, myriad hells proliferate across the multiverse, existing as abodes for demonic denizens. Each infernal reality exists as a realm apart, a domain where fiendish entities reign with malevolent authority.
- Zandarr Hell: Zandarr Hell persists as an uninhabited inferno, its tormented emptiness echoing the ruthless massacre orchestrated by Nam-Hur—a mass culling of demons that left this realm bereft of its hellish inhabitants.
- Rings of Qliphoth: Within an infernal enclave ruled by the archdemon Qliphoth, William's transient confinement unfurled, an odyssey of trial and tribulation, binding him to this torturous terrain for a duration. Within this hell, there are different "rings" (realities) that are dominated by one particular powerful archdemon, while Qliphoth himself is their superior.
- Heavens: Much like hells, heavens are their angelic counterparts. Ruled by different angelic entities throughout existence, heavens serves as the "benevolent" axis between it and the Hells.
- Roots of Sefirot: The roots are a "multiverse" ruled by the archangel Sefirot. Holding dominion over it, she leads an army of archangels that takes charge of different "roots" (realities). Each root embody a specific human virtue.
- Fantasy Multiverse: A multiverse comprising an infinite array of universes, solely crafted by Rax-Ell himself. Like normal multiverses, it is also infinitely-dimensional. Unlike typical multiverses that span various realities, however, this particular realm is exclusively composed of medieval fantasy RPG-like settings, imbued with the essence of epic adventures and mythical realms.
- In-Between Realm: It's a dimension that is beyond space-time and does not exist in the same Multiverse/SMS as other realities. Instead, it's a place where foreign, forgotten, or simply banished souls reside and linger. It is ruled by Azrael Rhadamanthys, a powerful undead lord; and once there, he always becomes more powerful and can dominate virtually any soul inside it. It was created, however, by Samael.
Realities[]
Beyond the bounds of the Multiverse, an expanse of transfinite layers of realities unfolds endlessly. Viewed from the outside, this hierarchy of metaphysical planes appears as an infinite "pillar" imbued with cosmic properties.
Each individual layer of reality, known as the Sets of Multiversal Structures (SMS), embodies a realm of absoluteness that surpass even the multiverse's, meaning that they are all beyond space, time, physics and forms; and leaving each layer below as pure fiction. These structures are arranged as distinct "layers" within the Cosmic Pillar, extending both above and below without limit. Whenever and wherever new dimensional structures arise, whether through direct or indirect means, an infinite array of diverse realities comes into existence within the Cosmic Pillar.
- Cosmic Pillar: The Cosmic Pillar stands as the ultimate nexus, a monumental fusion of all realities and non-realities, embracing both the existent and the nonexistent. As such, it's beyond and transcends the concepts of dimensions and distance by an absolute infinity, and is where archetypal thoughts and concepts idealized by mortal minds are capable of taking form. It's more than just an omniverse; it's the all-encompassing convergence of everything; the very definition of an omniverse pales in comparison to the vastness contained within its towering structure. While theories hint at the potential existence of more cosmic pillars beyond its bounds, none have ventured forth to confirm such speculations, for it is a domain that defies the comprehension of mortals and gods alike. The Cosmic Pillar is not contingent on any form of dimensional or mathematical structure and has an absolute infinity of expanse (for lack of better terms).
- Interverse: The Interverse serves as a crucial interconnecting reality, positioned as a "bridge" between the various realms of the multiverse and beyond. Located precisely at the midpoint, it allows beings to traverse freely throughout the vast expanses of the multiverse, omniverse and perhaps other realities. All Interdimensional Travel users are directly travelling through this reality no matter what. An intriguing fact is the existence of a shortcut within the Interverse, enabling travelers to access different layers of reality. To navigate this shortcut, one must locate the 57th metaphysical bridge, then proceed to the 20th interconnected bridge, where an Exit door awaits. Ascending the stairs beyond this doorway leads to the interconnected Cosmic Pillar. Discovered by Pontrax, who calculated infinite possibilities while within the Interverse, unveiling a pattern applicable to any metaphysical bridge. There, it can also be found the Multi-Realities Store.
- Betaverse: The Betaverse reigns supreme above the Cosmic Pillar itself. It is a conceptual and informational existence that bridges the gap between the existent and nonexistent, is where ideas, concepts, and principles lives. Here, the fabric of existence weaves itself into the form of Cosmic Entities, beings of immense power and cosmic significance; making even the likes of platonic concepts pale in comparison. Within this profound domain, the abstract becomes tangible, and the very essence of existence is harnessed and channeled by cosmic beings.
- The Void of Intercosmos: An abstract place within the Betaverse itself. Here it is directly born cosmic entities, primordial gods, and other forms of transcendent existences. The Abstracts also lives there, as they serve as living embodiments of the fundamental entities that underpin not only the multiverse but the entirety of reality in its unified totality.
- Wuiy: The Wuiy Dimension emerges as an extradimensional realm inhabited by the Wuiyans. This abstract reality defies conventional understanding, where imagination and willpower intertwine to shape its very essence. Within its boundless expanses, the Wuiy Dimension eclipses the entire Cosmic Pillar and Absolute Void in both complexity and vastness. It transcends the limits of conventional existence, giving birth to an ever-evolving infinity of possibilities that stretch far beyond the grasp of mortal minds.
- Absolute Void: The Absolute Void stands as an infinite expanse of pure nothingness, occupying the non-space between the Sustenance Base and the Alphaverse, running parallel to the Cosmic Pillar itself as well as its polar opposite. It is the omega of all realities, the endpoint to everything and anything. The purpose of its existence remains enigmatic, but it is known that within this void, the primordial entity Shynugurath-Vhegga, the consciousness-fragment of the void, was born and currently resides in a sealed state. There, absolutely nothing can exist as all it is are an "infinite number of zeros who doesn't allow any 1 come into existence". Whenever someone or something is "erased from existence," they are believed to be absorbed into the Void.
- The Sustenance Base: Positioned as the lowest stratum of reality, the Sustenance Base also serves as the Ultimate Foundation itself. Within this realm, the fabric of existence is inscribed, akin to a parchment, while the denizens of the Alphaverse, such as The Author and the TAN users, act as authors, shaping the narrative. The Authority Notebook, an artifact hailing from the Sustenance Base, holds a fragment of this reality and can be wielded by characters within their own universe. Much like the Alphaverse, this layer exhibits boundless expanses, independent of the constraints of existence and nonexistence.
- The White: The White manifests as a dimensionally infinite reality, stretching immeasurably in length, characterized by an emptiness pervaded by absolute whiteness. The origin and purpose of this realm remain shrouded in mystery, but it was discovered that it exists at the "surface" of the Sustenance Base. Curiously, Ryan, and Ryan alone, finds himself sporadically teleported to this enigmatic domain, endowing him with personal knowledge of this place. While traversing this reality, Ryan glimpsed a fraction of the Cosmic Pillar, although he remained unaware of its true nature at the time. Some time later, it was reveled that Blizzardia (Forge of the Ten) is located somewhere there.
- Alphaverse: The Alphaverse transcends all other realities mentioned, including the Cosmic Pillar, Betaverse, and Wuiy Dimension. No matter what, no one from those realms could ever touch it without previous authorization. It stands as the apex of existence, surpassing the boundaries between reality and non-reality. Within this domain resides the supreme entity known as "The Author," embodying an archetypal force that molds the course of existence. The Alphaverse is an unbounded, limitless structure, devoid of discernible endpoints. Here, fundamental narratives and symbols shape the of existence on a cosmic scale. It is the eternal wellspring of all that is and ever will be.
Others[]
- Omniverse: The omniverse, or "Totality", is a designation to a dimensionality that encompasses all existing realities, universes, dimensions, existence and nonexistence, which includes not only the Cronikusverse, but also all other fictional settings (such as Marvel, DC, anime, movies, comics, fanfiction, etc), and even (possibly), the real-life. The term "omniverse", will be used in Cronikus as a simplified term to "all layers of existence" or "totality", "all realities".
- Megaverse: Megaverse is a term to a set of multiverses (much like what is multiverse to a universe). In Cronikus, the Multiverse is inside the Multiversal Layer, which is synonym (in description and characteristics) to a Megaverse, containing an absurd number of multiverses, but the main one (where the Earth-1 is and others), is the biggest one. The Interverse can also be used to travel between the multiverses, where you just have to find the first major bridge (the one bigger than any other normal one in the Interverse).
Tiering[]
Based on typical powerscaling tiering system, here it is the definition of my cosmology based on tiers.
- Universes: 1-B.
- Demonic/Angelic Realms: 1-B.
- Multiverse: Low 1-A.
- Fantasy Multiverse: Low 1-A.
- In-Between Realm: 1-A.
- Sets of Multiversal Structures: 1-A.
- Cosmic Pillar: 1-A+.
- Interverse: High 1-A.
- Betaverse: High 1-A.
- Wuiy: High 1-A+.
- Absolute Void: High 1-A+.
- The White: High 1-A+.
- The Sustenance Base: 0.
- Alphaverse: 0.
Trivia[]
- Before the creation of Cronikus itself (in 2014/2015), I was thinking of creating a verse kinda similar (in concept) to this current one, where the protagonist would be a self-insert character of me (much like Cronikus'), but the design, overall story and characters was very different from now.
- Previously, the multiverse in Cronikus was supposed to be based on the M-Theory (of having 11-dimensions) and the Hilbert Space (uncountably infinity). However, I changed that because I wanted my verse to be based on a less known term (the F-Theory), and what is 12-D is actually the universes itself rather than the multiverse.
- Gods, Angels, Demons, Cosmic Entities and other otherworldly entities doesn't have Divergents; as this capability is only possible for mortals (or at least individuals born within normal universes inside the multiverse).
- Although, depending on personal choice (and if their capabilities allows to do so), some of these entities may be able to generate divergents of themselves. However, they will never be stronger than their original-self.
- Since all haxes, no matter which one, derivates and/or affects a fundamental block of existence itself, every single power has a hax potency (important to notice) of at the very least 1-A+. HOWEVER, the characters' actual AP and durability should be taken in consideration before considering that they are all Outerversal+ at power-level (btw, this is something VSB actually does; don't put the blame on me).
Notes[]
- Maybe there are things that aren't done yet, so some information can change (depending on).