Strangely cliche, but cool. I guess I could get used to live here... if I end up here forever. (Clerg)
The Fantasy Multiverse is an entire multiverse composed of infinite universes created by the wuiyan Rax-Ell, the Narrative-Man. It's also the main setting of "RPG Saga: Adventures in Another World!".
Geography[]
The Fantasy Multiverse is a sprawling and enchanting realm that embodies the essence of a typical medieval fantasy RPG and isekai anime. It is a multiverse composed of countless interconnected dimensions, each with its own unique landscapes and mystical wonders. The dimensions within the Fantasy Multiverse are varied and diverse, ranging from lush green forests to towering mountain ranges, from vast open plains to treacherous swamps. As adventurers traverse this fantastical realm, they will encounter majestic castles, ancient ruins, hidden caves, and mystical realms teeming with magical creatures and powerful entities.
At the heart of the multiverse, in the World-One, lies the Elemental Realm, a realm where the forces of nature hold sway. Here, majestic forests flourish, their canopies reaching towards the heavens, while crystalline rivers carve their way through the lush valleys. The Elemental Realm is a haven for magical creatures, such as majestic unicorns, mischievous sprites, and wise ancient elementals, who guard the balance of the natural world.
Beyond the tranquil realms, adventurers may stumble upon the Harrowed Wastes, a desolate and unforgiving desert of shifting sands. Here, scorching heat and violent sandstorms dominate the landscape, concealing ancient tombs and forgotten civilizations waiting to be discovered by intrepid explorers.
The Floating Isles, a cluster of ethereal landmasses suspended in the sky, provide a stunning spectacle as they drift gracefully amidst the clouds. These floating islands are home to soaring waterfalls cascading into bottomless abysses, lush gardens of vibrant flora, and mystical creatures capable of flight.
Deep within the Fantasy Multiverse lies the Abyssal Depths, a dark and mysterious underworld where shadows writhe and nightmares take form. Here, twisted caverns and labyrinthine passages lead to forbidden realms inhabited by sinister creatures and malevolent entities. Only the most courageous and skilled adventurers dare to descend into the depths in search of hidden treasures and ancient artifacts.
The Celestial Mountains, a range of majestic peaks shrouded in eternal mist, serve as a haven for celestial beings and enlightened scholars seeking spiritual enlightenment and wisdom. At the fringes of the multiverse, towering citadels and fortified strongholds guard the borders against interdimensional threats.
From the bustling cities adorned with magnificent architecture to the humble villages nestled amidst picturesque landscapes, the Fantasy Multiverse offers a rich tapestry of environments to explore and conquer. Its diverse geography ensures that adventurers will never tire of discovering new and awe-inspiring locales, each with its own wonders and dangers waiting to be unveiled.
Characteristics[]
This multiverse is characterized by its rich amount of magic and mythical beings. Magic permeates every corner of this multiverse, with wizards and sorcerers harnessing its power to cast awe-inspiring spells and conjure fantastical creatures. The land is inhabited by a myriad of races, including humans, elves, dwarves, orcs, and many more. Each race possesses its own unique traits, cultures, and histories, contributing to the rich characteristics of this immersive world.
The multiverse is known for its captivating quests and epic adventures, with heroes and heroines venturing forth to slay fearsome monsters, discover ancient relics, and unravel deep-seated mysteries. The Fantasy Multiverse is a realm of destiny and epic tales, where ordinary individuals can rise to become legendary champions and fulfill their true potential.
Power System (Aetherial Arcana)[]
Rax, in hope to make this multiverse as detailed as possible for his own entertainment, oddly developed a power system called Aetherial Arcana. While still focused on Magic, the way it works here is completely different from normal Magic from the original multiverse.
The Aetherial Arcana is a unique power system that draws its essence from the mystical realm known as the Aether. It is a complex interplay of energies, symbols, and ancient knowledge, granting individuals the ability to manipulate the very fabric of reality. Those who master the Aetherial Arcana are known as Arcanists, and they wield this power through the utilization of Arcane Sigils and their own force of will.
Aetherial Essence[]
The foundation of the Aetherial Arcana lies in the concept of Aetherial Essence, a potent energy that permeates the Aether and connects all things in the universe. This ethereal energy is channeled by Arcanists to perform extraordinary feats. This power is vast and multifaceted, consisting of various aspects, each corresponding to different elements, concepts, or forces.
Arcane Sigils[]
Arcanists channel and shape the Aetherial Essence through the use of symbols called Arcane Sigils. These sigils are glyphs that represent specific aspects of the Aetherial Essence. Each sigil is unique and holds its own power and meaning. Arcanists must study and master the knowledge of these sigils to harness their corresponding energies effectively. Each arcanist can manifest their sigils by tattoos of varying shapes and sizes, located somewhere else in their bodies.
Affinities[]
Arcanists develop an affinity for specific aspects of the Aetherial Essence, known as Affinities. An affinity represents a deep connection an Arcanist has with a particular element, concept, or force within the Aetherial Essence. Some common affinities include Fire, Water, Lightning, Time, Healing, Illusion, and Telekinesis. An Arcanist's affinity influences their style of magic and the types of spells they can cast.
Spell-Casting[]
Spellcasting within the Aetherial Arcana involves the use of Arcane Sigils, incantations, and precise manipulation of Aetherial Essence. Arcanists create spells by combining specific sigils, each representing different aspects of the Aetherial Essence, in a particular sequence or arrangement. They infuse these sigils with their intent, focus their will, and utter incantations to unleash the desired effect. The complexity and power of a spell depend on the number, arrangement, and mastery of the sigils used.
Spell Categories[]
There are various categories of spells within the Aetherial Arcana, each with its own set of sigils and rules:
- Elemental Spells: These spells manipulate the natural elements, such as fire, water, earth, air, and electricity. Arcanists with elemental affinities can summon, control, or transform these elemental forces.
- Augmentation Spells: Augmentation spells enhance physical or mental attributes, granting the Arcanist enhanced strength, speed, agility, perception, or intellect. These spells draw upon the Aetherial Essence to temporarily amplify the Arcanist's abilities.
- Conjuration Spells: Conjuration spells allow Arcanists to summon and manipulate objects or beings from other realms or dimensions. They can summon familiars, create portals, or materialize objects out of thin air.
- Manipulation Spells: Manipulation spells grant Arcanists the power to manipulate and control various phenomena, such as gravity, time, illusions, telekinesis, probability and more. These spells bend the laws of reality within the limits of the Arcanist's affinity.
- Restoration Spells: Restoration spells focus on healing, regeneration, and restoration of energy. Arcanists proficient in restoration magic can mend wounds, cure ailments, or revitalize themselves and others.
Arcane Rituals[]
The Aetherial Arcana also encompasses arcane rituals and artifacts that amplify an Arcanist's power or enable them to perform extraordinary feats. Arcane rituals involve complex ceremonies, invocations, and the arrangement of multiple sigils to unleash a potent effect beyond the scope of regular spells. Arcane artifacts, imbued with Aetherial Essence, hold immense power and can grant unique abilities or augment the user's magic.
Ultimate Ability: Arcane Ascendance[]
Within the Aetherial Arcana, there exists a rare phenomenon known as Arcane Ascendance, an ultimate ability that transcends the limits of normal spellcasting and grants an Arcanist unparalleled power and dominance over the Aetherial Essence. Arcane Ascendance is a manifestation of the Arcanist's deepest connection to the Aether, and it represents their true potential unleashed.
When an Arcanist activates their Arcane Ascendance, they undergo a profound transformation, radiating a brilliant aura of pure Aetherial Essence. Their physical appearance may change, becoming more ethereal or embodying the essence of their affinity. The Arcanist's powers surge to unprecedented levels, and their spells become amplified and intensified. Arcane Ascendance provides access to unique abilities and techniques, often referred to as the Arcanist's "Ultimate Spells" or "Aetherial Triumphs." These spells are grand manifestations of their affinity and are capable of reshaping reality on a monumental scale. Each Arcanist's Ultimate Spells are distinct and tied directly to their affinity and personal journey.
The activation of Arcane Ascendance is not without its consequences. The immense influx of Aetherial Essence places a significant strain on the Arcanist's body and mind. The duration of Arcane Ascendance is limited, and once the transformation ends, the Arcanist is left drained and vulnerable, requiring time to recover their strength. To attain this power, an Arcanist must undergo a personal and arduous quest, delving into the depths of their own abilities, confronting their inner demons, and achieving a profound understanding of their affinity and the Aetherial Essence. It is a transformative journey that tests their resolve, hones their skills, and solidifies their connection to the Aether.
Limitations[]
Despite its vast potential, the Aetherial Arcana has certain limitations:
- Mastery and Knowledge: Arcanists must invest years of study and practice to fully grasp the complexities of the Aetherial Arcana. The mastery of numerous sigils, spells, and rituals requires extensive dedication and discipline.
- Aetherial Strain: Channeling and manipulating Aetherial Essence is mentally and physically demanding. Arcanists can experience Aetherial Strain, leading to exhaustion, loss of focus, or even potential harm if they overexert themselves or cast spells beyond their capabilities.
- Affinity Restriction: Arcanists are limited by their affinities. They can only manipulate aspects of the Aetherial Essence related to their affinity. While some Arcanists may have multiple affinities, their powers will be weaker in each compared to those who specialize in a single affinity.
- Sigil Complexity: The intricacy and arrangement of sigils determine the power and complexity of spells. Complex spells require precise execution and deep understanding of the corresponding sigils.
- Environmental Interference: The Aetherial Arcana is influenced by the environment. Arcanists may find it more challenging to cast spells or tap into the Aetherial Essence in areas with strong magical disturbances or places devoid of Aetherial Essence.
Points of Interest[]
Kingdom of Vedaria[]
Nestled in the heart of the Fantasy Multiverse, the Kingdom of Vedaria stands as a beacon of civilization and culture. Ruled by the noble and wise nephalem Clerg, who was isekai'd from our world, Vedaria is a realm where magic and technology coexist harmoniously. The capital city, Astrum, is a sprawling metropolis adorned with grand spires, bustling marketplaces, and opulent palaces. Its streets are filled with merchants, scholars, and adventurers from all corners of the multiverse, creating a vibrant and diverse atmosphere. The Royal Library of Vedaria, a renowned repository of knowledge, houses ancient tomes and scrolls that reveal the secrets of the multiverse.
- Astrum: Astrum, the capital city, is a sprawling metropolis at the heart of Vedaria. Grand spires and opulent palaces decorate the skyline, surrounded by bustling marketplaces. The city is built with a harmonious blend of magical and technological elements, with floating platforms and enchanting architecture. Astrum is a melting pot of races, embodying the diversity of Vedaria. Humans, elves, dwarves, beastkin, and various magical creatures coexist in this cosmopolitan hub. The city's inclusive atmosphere fosters a rich tapestry of cultures and traditions.
- Whiskerdale: Nestled within a serene part of Vedaria, Whiskerdale is a charming town surrounded by lush landscapes and serene rivers. The structures are a blend of organic, nature-inspired designs and cozy dwellings. The town is built to accommodate the agile nature of cat beastkin, with elevated walkways and hidden nooks. Whiskerdale is predominantly inhabited by cat beastkin, creating a community that celebrates feline attributes. Humans and elves who appreciate the harmony with nature also find a welcoming home in this tranquil haven.
Elendir Forest[]
Located on the outskirts beyond the Kingdom of Vedaria's realm, the Elendir Forest is a mystical realm cloaked in enchantment. Ancient trees tower above, their branches adorned with iridescent leaves that shimmer in the sunlight. Ethereal creatures, such as nymphs and talking animals, call this forest home, lending an air of magic and wonder to the surroundings. Hidden within its depths lies the Whispering Grove, a sacred sanctuary where druids commune with nature and channel its power.
- Sylvanheart: Sylvanheart is nestled deep within the enchanting Elendir Forest, surrounded by towering ancient trees with branches adorned with iridescent leaves. The city is seamlessly integrated into the natural surroundings, with treehouse dwellings connected by intricate bridges woven from living vines. Luminescent butterflies and fireflies create a magical ambiance. Sylvanheart is primarily inhabited by elves and other nature-affiliated beings who share a deep connection with the forest. Nymphs, talking animals, and other mystical creatures call this city home. The city's architecture is a testament to the elves' respect for nature, as they coexist harmoniously with the magical inhabitants of the Elendir Forest.
Citadel of Storms (Thundoria)[]
Rising from the rocky cliffs of the Storm Coast, the Citadel of Storms stands as a testament to the resilience and strength of its people. Home to the warrior kingdom of Thundoria, this fortress city is built to withstand the harshest of weather conditions and repel invaders. Towering battlements, lightning-charged wards, and elite guards make it an impregnable stronghold. Within its walls, a grand coliseum hosts exhilarating tournaments and duels, attracting warriors from across the multiverse.
- Thunderhold: Thunderhold stands proudly on the Storm Coast, characterized by rocky cliffs and tumultuous seas. The city is a fortress built to withstand the harshest weather conditions, with lightning-charged wards and towering battlements. A grand coliseum within its walls hosts tournaments and duels. Thundoria is primarily home to powerful and resilient races such as dwarves and orcs. Their craftsmanship is evident in the sturdy architecture of Thunderhold. Lightning-wielding elves and other storm-affiliated beings also find a place in this formidable stronghold.
Isle of Serenity[]
A remote and serene island nestled in the calm waters of the Celestial Sea, the Isle of Serenity is a haven of tranquility and spiritual enlightenment. Monks and sages seek solace in its secluded monasteries and temples, practicing ancient martial arts and studying the arcane arts. The island is said to possess powerful ley lines and energy nexuses, making it a place of heightened mystical energy. It is also home to the legendary Zen Gardens, where visitors can meditate and find inner peace amidst meticulously arranged flora.
- Tranquil Haven: Tranquil Haven is a serene island in the Celestial Sea, surrounded by calm waters. Monasteries and temples built into the landscape are dedicated to spiritual enlightenment. The structures have unique designs, reflecting the balance between natural beauty and architectural elegance. Monks and sages, including humans, elves, and other wise beings seeking inner peace, inhabit Tranquil Haven. The island is also a gathering place for those with a deep connection to the arcane arts, fostering a community of diverse magical practitioners.
Frostholm[]
Carved into the icy peaks of the Frozen Spine Mountains, Frostholm is a dwarven stronghold renowned for its exceptional craftsmanship and vast underground halls. The dwarves of Frostholm are master artisans, crafting legendary weapons, jewelry, and magnificent stonework. The Great Forge, located deep within the mountain, burns with an eternal flame, infusing their creations with magical properties. The city bustles with trade and is a hub for adventurers seeking powerful artifacts and sturdy companions.
- Frostpeak: Carved into the icy peaks of the Frozen Spine Mountains, Frostpeak Citadel is a dwarven stronghold renowned for exceptional craftsmanship. The city is a network of vast underground halls filled with bustling forges, markets, and residential areas. The glow of the Great Forge illuminates the city. Dwarves are the predominant race in Frostholm, known for their masterful crafting skills. Other races, including humans and gnomes, are drawn to the city's trade opportunities and the chance to acquire powerful artifacts forged in the eternal flame of the Great Forge.
Sunken City of Atlantia[]
Located beneath the depths of the Azure Ocean, the Sunken City of Atlantia is a fabled underwater kingdom teeming with merfolk, aquatic creatures, and ancient ruins. Luminescent flora and fauna illuminate the city's submerged streets and sprawling palaces, creating an otherworldly ambiance. Magical barriers protect the city from the crushing pressure of the ocean, allowing visitors to explore its hidden wonders and unravel the mysteries of this lost civilization.
- Abysallia: Located beneath the depths of the Azure Ocean, Abyssallia is a fabled underwater kingdom with luminescent flora and fauna. Magical barriers protect the city, allowing visitors to explore submerged streets and sprawling palaces. Merfolk and aquatic creatures are the primary inhabitants of Abyssallia. The city's architecture and infrastructure are adapted to accommodate the underwater lifestyle of its residents. Visitors from different realms are also welcome, adding to the city's vibrant and diverse population.
Trivia[]
- The creation of the Fantasy Multiverse was the culmination of Rax-Ell's boundless imagination and love for medieval fantasy RPGs and isekai anime. He meticulously crafted every dimension, creature, and storyline, ensuring a seamless and immersive experience for all who enter.
- And the reason of why he created it is simple; he watched some random media while sometime on Earth, loved it so much that he decided to make one himself.
- The Fantasy Multiverse is not bound by conventional notions of time and space. Travelers may find themselves moving seamlessly between different dimensions, encountering characters and events from disparate timelines within the multiverse.
- The inhabitants of the Fantasy Multiverse possess a keen awareness of their existence as characters within a grand narrative. This meta-awareness often leads to philosophical discussions about free will, destiny, and the nature of storytelling itself.
- Rax-Ell occasionally intervenes in the multiverse, taking on the role of a mysterious guide or enigmatic quest-giver.
- His motives and true nature remain shrouded in mystery, leaving adventurers to ponder the extent of his influence on their journeys.
- The Fantasy Multiverse is a realm of infinite possibilities, where the boundaries of reality can be bent and broken. It is not uncommon for characters to possess unique abilities, unlock hidden potentials, and even cross over into other dimensions, blurring the lines between their own stories and the greater narrative of the multiverse.
- Like the normal multiverse, Fantasy Multiverse is an infinite-dimensional structure.