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Zandarr
Profile
Alias

Archdemon of the Soul

Lord Zandarr

Gramps (by Nam-Hur)

Race

Archdemon

Alignment

Lawful Evil

Gender

Male

Age

20 million years old

Birth Day

June 09th

Hair Color

Black

Eye Color

Red

Height

4m50cm

Weight

Unknown

Personal Data
Birth Place

Unknown

Affiliation

Hell of Zandarr (ruler)

Occupation

Demon King; Archdemon

Family

Abaddon (antecendent)

Gothonia (daughter)

Nam-Hur (grandson)

Base of Operation

Hell of Zandarr

Power Level

Low 1-A, 1-A w/ Demonic Magic

Did you seriously thought you, my grandson, could escape demonic wrath? Did you thought I could forgot and just forgive for what you did? Obviously not.

Lord Zandarr is an immensely powerful demon, lord of the hellish dimension of the same name as his.

Appearance[]

Being an archdemon, Zandarr is extremely tall and has a muscular physique. He has a medium-lenght black hair, deep red eyes, and a dark red skin. Being a demon, he has two great red horns and a small beard. Due to certain circumstances, he has several arcane tattoos around his body.

In terms of clothing, he wears a great black cloak with a red fur coat around and a golden chain that connects the cloak (where in the middle has a bright red gem). Below the cloak, he's shirtless. He also wears large and baggy black pants, and black boot-like shoes.

Personality[]

Zandarr is cruel and evil in its purest form. His very existence proves the depths of depravity that demons can descend to. While he can be shown as someone cunning, he prefers to do actions based on how much tragedy they would bring. While he claims to be beyond morality, he is in fact extremely sadistic to the point of killing anyone for no reason in particular; and his killings aren't quick and painless, they are slow and he will make sure to make them painful. He takes pleasure in inflicting suffering upon others, finding amusement in the anguish of those who cross his path.

Zandarr's loathing knows no bounds, and Nam-Hur is just one of many unfortunate souls who have felt the searing heat of his wrath. He doesn't seek mere vengeance; he yearns to extract every ounce of agony from those who have wronged him, which includes his aforementioned grandson. He wants to hunt Nam-Hur solely for the purpose of "teaching a lesson", and make the demon hero see how much of a fool he could be just because he dared to challenge Zandarr.

Despite at times showing "honorable traits", they are in fact nonexistent and are mostly methods of manipulation. He revels in chaos, destruction, and the visceral satisfaction of bloodshed. However, he can be somewhat careful and can actually think on how to be honorable in face on those who can be an actual threat to him (such as the cosmic entity Karma).

In the end, Zandarr is nothing more than the pure essence of a demon. He represents all evil, cruelty, and sadism humanity can do, he represents the very "human soul"; so, that's where it comes his title of "Archdemon of the Soul". He will rule his realm indefinitely, and doesn't actively seeks destruction. But it only needs a fool to challenge him, and he will show no mercy of bringing the most violent death possible towards all of them.

Powers and Abilities[]

  • Archdemon Physiology: Zandarr, the archdemon and lord of the hellish dimension with the same name as his, wields a vast array of incredible abilities, befitting his status as a multiversal powerhouse. Each power he possesses is a proof to his overwhelming might and demonic divinity, capable of reshaping reality and instilling terror across dimensions. He stands as a terrifying embodiment of darkness and power, wielding abilities that transcend mortal limitations and instilling fear in the hearts of all who oppose him. Guilherme mentioned that Zandarr's power could rivalize even with Karma, a cosmic entity that embodies karma itself.
    • Superhuman Strength: Zandarr possesses an immeasurable level of superhuman strength, allowing him to effortlessly overpower even the most formidable adversaries. With a single strike, he can shatter dimensions, topple space-time, and rend through the fabric of reality itself. In a display of his raw power, Zandarr effortlessly lifted a celestial body the size of a star, hurling it across the cosmos to obliterate an enemy fleet. While not particularly strong in physical terms, he is still able to match the power of the likes of Guilherme, João Miguel and his grandson Nam-Hur together.
    • Superhuman Speed: His speed defies the laws of physics, as he moves with blinding velocity. He traverses vast distances in the blink of an eye, leaving behind afterimages that confound even the keenest observers. His swiftness allows him to engage and neutralize opponents before they can react, making him an unstoppable force on the battlefield. He effortlessly evades attacks, no matter how swift or precise, and counters with devastating accuracy. He can process information at Planck Time and is able to defy common temporal norms.
      • Superhuman Reflexes: Zandarr possesses reflexes honed to perfection, granting him the ability to react with split-second precision. His enhanced reflexes enable him to anticipate his opponents' moves, making him virtually untouchable in combat.
    • Invulnerability: His demonic physiology grants him unparalleled durability, rendering him nearly invulnerable to harm. He withstands the most devastating of blows, emerging unscathed and unfazed. In battles of cataclysmic proportions, Zandarr has endured reality-shattering attacks and emerged victorious, his form untouched by the destructive forces unleashed upon him.
    • Superhuman Agility: Zandarr's agility is beyond human comprehension, as he moves with supernatural precision. He performs acrobatic feats that defy gravity, effortlessly evading attacks and striking with lethal accuracy.
    • Superhuman Stamina: He possesses boundless stamina, allowing him to engage in battles of cosmic scale without tiring. He fights relentlessly for eons, his energy reserves seemingly endless.
    • Immortality: Being an archdemon, he is bestowed with eternal life, immune to the ravages of time and age. He has witnessed the rise and fall of civilizations, enduring through the eons as an immortal being. Regardless of the injuries inflicted upon him (including mental and spiritual damages), he regenerates and returns, unyielding and undying. Only the most potent and specific forms of divine intervention can hope to subdue him permanently.
    • Regenerative Healing Factor: Zandarr possesses a healing factor that operates on physical, mental, and spiritual levels. Wounds that would prove fatal to ordinary beings rapidly mend, allowing him to shrug off injuries that would annihilate lesser creatures. His regenerative abilities extend beyond the physical realm, mending the scars on his psyche and soul, ensuring his indomitable nature persists through any assault.
    • Demonic Divinity: Zandarr's essence is infused with demonic divinity, granting him godlike power and authority. He commands the energies of the infernal realms, wielding dark and destructive forces beyond mortal comprehension. His demonic divinity empowers his other abilities, amplifying their effects and granting him dominion over the realms he rules.
      • Demonic Force Manipulation: He can harness and manipulate the demonic forces that permeate the cosmos. He conjures and controls destructive energies, unleashing devastating blasts of infernal power. His mastery over demonic forces allows him to create reality-warping phenomena, altering the very fabric of existence itself.
        • Demonic Psionics: Zandarr possesses formidable psionic abilities, capable of penetrating the minds of others and manipulating their thoughts and emotions. He can induce overwhelming fear, twist perceptions, and delve into the deepest recesses of his opponents' minds, unraveling their sanity. And, of course, use extremely potent levels of telekinetic power.
        • Extrasensory Perception: His senses transcend mortal limitations, granting him an extrasensory perception that delves into realms beyond the material plane. He perceives energies, auras, and the very essence of life with supernatural clarity. This acute perception enables him to detect hidden enemies, discern their intentions, and navigate treacherous ethereal landscapes.
      • Hell Lordship: As the lord of the Hell of Zandarr, Zandarr exercises complete dominion over his nightmarish realm. He shapes the landscape to his whims, conjuring labyrinthine mazes of torment and inflicting eternal suffering upon the damned souls that reside within. His lordship grants him immeasurable power within his domain, as he can bend the very fabric of reality and dictate the laws of his infernal realm.
      • Demon Manipulation: Zandarr possesses dominion over demons, exerting absolute control over their infernal essence. He compels these wicked creatures to do his bidding, forcing them to carry out his every command. With a word, he can unleash legions of demons, overwhelming his enemies with sheer demonic might.
        • Demonization and Power Bestowal: Zandarr possesses the ability to transform mortal beings into demonic entities, granting them immense power in exchange for their eternal servitude. With a dark ritual, he can bestow demonic attributes and abilities upon his chosen subjects, forever binding their souls to his infernal domain.
    • Demonic Magic: Zandarr, while not a physically strong demon, is a master of vast demonic magic, harnessing the malevolent energies that flow through the infernal realms. He weaves spells, summoning devastating forces and unleashing them upon his foes. With a mere gesture, he conjures flames that scorch the heavens, shadows that devour light, and curses that bend reality to his will.
      • Spell Casting: He possesses unparalleled expertise in spellcasting, commanding the very fabric of magic itself. He weaves potent spells, manipulating arcane energies to shape the world around him. His spells can disrupt time, unleash devastating elemental forces (mostly hell-fire due to being a common demonic element), transform, and summon beings from other realms to serve his bidding.
      • Dark Arts: He is a master of the dark arts, delving deep into forbidden and ancient knowledge. He wields forbidden spells and rituals with devastating effect, bending reality to his will. With a mere incantation, he can summon hordes of demonic entities, unleash cataclysmic curses, and cast spells that rend the souls of his enemies.
        • Necromancy: Zandarr wields the dark art of necromancy with unmatched proficiency. He calls upon the spirits of the deceased, bending them to his command and unleashing their wrath upon the living. With a wave of his hand, he resurrects armies of undead, commanding their obedience and turning them into unstoppable instruments of terror.
        • Soul Manipulation: He has dominion over the essence of souls, able to manipulate and control them at will. He can sever the connection between body and soul, condemning his enemies to eternal torment. With a mere touch, he can drain the life-force of living beings, leaving behind empty husks in his wake.
          • Possession: Zandarr's sinister influence extends beyond his own physical form, as he can possess and control the bodies of others. He infiltrates their very being, usurping their will and bending them to his dark desires.

Abilities[]

  • Superhuman Intelligence: Zandarr possesses a superhuman intellect, a cunning and strategic mind that rivals the greatest minds in the cosmos. He comprehends and manipulates the interplay of power, exploiting weaknesses and anticipating his opponents' moves with preternatural foresight. His vast knowledge spans eons, granting him an unparalleled understanding of arcane lore, cosmic secrets, and the art of manipulation.
    • Master Manipulator: Zandarr, in addition to his raw power, is a master manipulator, skillfully navigating the web of motivations and alliances. With his superhuman intelligence, he discerns the vulnerabilities of both allies and adversaries, deftly orchestrating events to suit his diabolical agenda.
    • Hyper Instincts: His mind are not just superhuman; they operate on a level of hyper instincts. His heightened senses and intuition allow him to perceive threats before they materialize, granting him an unparalleled advantage in any conflict.
      • Probability Perception: Zandarr possesses an uncanny ability to perceive probability. With a glance, he can see the infinite myriad of potential outcomes in any situation, allowing him to choose the right paths with unparalleled precision.
  • Master Combatant: Zandarr is a master of combat, proficient in a multitude of martial arts and armed combat techniques. He wields his immense strength and agility with deadly precision, effortlessly overpowering his opponents and dismantling their defenses. His combat prowess, honed through countless battles, makes him a formidable adversary in both close-quarters combat and long-range engagements.
    • Master Archer: His proficiency with the bow and arrow is unparalleled. With flawless accuracy and supernatural dexterity, he can unleash volleys of arrows that strike with unerring precision. His arrows carry infernal enchantments, capable of piercing through even the most fortified defenses and striking his enemies down from great distances.
    • Absolute Violence: Zandarr's approach to combat goes beyond sheer strength and skill; it embodies absolute violence. His every strike, fueled by demonic fury, unleashes devastating force capable of rending the very fabric of reality. It is not merely physical prowess; it encompasses a ferocity that transcends mortal comprehension, leaving devastation in its wake and instilling terror in the hearts of those unfortunate enough to face him in battle.

Weaknesses[]

  • Pure Divinity (in other words, true gods) are capable of affecting a demon's essence; as such, Zandarr is capable of being killed by those beings.

Weapons & Paraphernalia[]

  • Abyssal Serpent's Sting
    • Description: It's Zandarr's main weapon, a bow. Crafted from the bones of fallen celestial beings and infused with the essence of damned souls, the bow boasts a dark ebony hue, adorned with carvings that depict scenes of torment and despair. This unholy weapon possesses the ability to unleash arrows infused with demonic energy, each shot leaving a trail of blackened flames in its wake. The arrows, guided by Zandarr's malefic touch, seek out their targets unerringly, striking with bone-shattering force and corrupting the souls of those unfortunate enough to be pierced by their wicked tips.

Quotes[]

Young lady... I know how you feel. The vengeance you feel in your heart towards that little rascal. So, being a demon that came from my domain, I ask you... would you want to join me?

Two mortals joined you to defeat me? Seriously, my grandson... are you that bad? Whatever, let's see if two insects and one rat are able to defeat a god-like being.

Hehe... I may be calm and all, but... I'm still a demon at heart, you know? That little universe was there, in my way... and I simply burned it.

Trivia[]

  • Zandarr's favorite seat of power in his Hellish domain is the "Skullthrone", an imposing chair crafted from the fused skulls of his defeated enemies. It serves as a chilling reminder of his dominance and merciless rule.
  • His eyes burn with an intense, otherworldly flame that never wavers. These ethereal flames are said to reflect his unyielding determination.
  • Zandarr possesses a vast collection of demonic artifacts and relics, amassed over millennia of conquest and subjugation.
    • His collection includes cursed blades, forbidden tomes of forbidden knowledge, and twisted trinkets imbued with sinister magic.
  • Zandarr's stronghold within the Hell of Zandarr is known as the "Abyssal Spire". This towering fortress, shrouded in darkness and wreathed in ever-burning flames, is said to be an impenetrable bastion of demonic power and forbidden secrets.
    • The Abyssal Spire resonates with adjacent dimensions, granting Zandarr glimpses into alternate realities, aiding his strategic foresight.
    • It is said that Zandarr has a cryptic chamber within the Abyssal Spire where he deciphers prophecies written in the language of shadows.
  • Zandarr possesses a mysterious artifact known as the "Veilwalker's Charm", allowing him to move unseen through realms and dimensions; without being detected even by cosmic entities and gods.
  • He commands spectral hellhounds that patrol the Hell of Zandarr, instilling fear and enforcing his dominion.
  • He is accompanied by a loyal and formidable familiar known as "Maldrek", a monstrous creature with writhing tentacles and piercing crimson eyes.
    • Maldrek serves as both a guardian and an extension of Zandarr's will, executing his master's commands without question.
  • The flames in Zandarr's eyes can manipulate the souls of those who meet his gaze, leaving a lasting mark on their destinies.
  • He hates shiny things.
  • The origins of Zandarr remain shrouded in mystery and speculation.
    • Some whisper that he was spawned from the darkest depths of the primordial chaos, while others believe he was once a mortal who ascended to become an archdemon through unspeakable acts of depravity and ambition.
  • Zandarr's flames can be extended as ethereal tendrils, allowing him to manipulate objects or strike foes from a distance.
  • Despite the similarities, Zandarr harbors an intense disdain for the cosmic entity Karma, the embodiment of karma and causality.
  • Zandarr is the architect of the "Infernal Accord", a demonic treaty signed by various hellish entities. This accord establishes rules for interdimensional conflicts and alliances, preventing chaotic upheavals in the demonic hierarchy.
    • One of the most infamous alliances is the pact with the Rings of Qliphoth; Zandarr says that, while he dislikes Qliphoth's method of manipulation (mental breakdown and trickery), he respects his power.