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==Homesteading the Noosphere== |
==Homesteading the Noosphere== |
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− | Since its original release, Heromania received numerous updates that vastly improved the game's content and graphic engine, but during the release of its twelfth expansion pack, Homesteading the Noosphere, 700,000 Japanese players and several hundred thousand players worldwide who were logged-on at the time of the update became trapped in the game. |
+ | Since its original release, Heromania received numerous updates that vastly improved the game's content and graphic engine, but during the release of its twelfth expansion pack, Homesteading the Noosphere, 700,000 Japanese players and several hundred thousand players worldwide who were logged-on at the time of the update became trapped in the game. Players call this event the Catastrophe. It is currently unknown whether the people from the real world knew about it or not. |
===System=== |
===System=== |
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The game operates like most MMORPGs with a level system and eventual [[Ability Tier Activation|skill mastery]] of [[Class System|character classes and subclasses]]. |
The game operates like most MMORPGs with a level system and eventual [[Ability Tier Activation|skill mastery]] of [[Class System|character classes and subclasses]]. |
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===Alternate World=== |
===Alternate World=== |
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− | Prior to the Catastrophe, players logged onto Heromania and played online via PC or Smartphone. However, after the players became trapped inside of the game, they experienced the world literally and interact with their surroundings as though they are physically there. |
+ | Prior to the Catastrophe, players logged onto Heromania and played online via PC or Smartphone. However, after the players became trapped inside of the game, they experienced the world literally and interact with their surroundings as though they are physically there. |
One of the main difficulties that players encountered was the use of in-game menus during combat -- specifically that accessing these menus is impractical while in the heat of battle. Instead of using the menus, Michael realized that he could create voice shortcuts for all of his spells. |
One of the main difficulties that players encountered was the use of in-game menus during combat -- specifically that accessing these menus is impractical while in the heat of battle. Instead of using the menus, Michael realized that he could create voice shortcuts for all of his spells. |
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In the game, when the players' avatars receive damage, they feel pain. |
In the game, when the players' avatars receive damage, they feel pain. |
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===Environment=== |
===Environment=== |
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− | The world of Heromania is based on Japan's Mini GAEA Project, a half-scale model of planet Earth. The differences between the GAEA Project and the world of |
+ | The world of Heromania is based on Japan's Mini GAEA Project, a half-scale model of planet Earth. The differences between the GAEA Project and the world of Heromania is the post-apocalyptic setting. |
===Global Setting=== |
===Global Setting=== |
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− | + | Heromania is set in a world similar to Earth with different names for the five major continents. Thanks to the Half GAEA Project, the long distance between locations have been reduced by half. In Heromania, the world has been set in a post-apocalyptic setting, but there are 13 deferent world without including expansion packs. |
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===Physical Surroundings=== |
===Physical Surroundings=== |
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In Heromania, the physical surroundings are the ruins of the modern world in the post-apocalyptic event, all buildings, roads, and monuments, etc. covered with overgrown forests that grew around it. |
In Heromania, the physical surroundings are the ruins of the modern world in the post-apocalyptic event, all buildings, roads, and monuments, etc. covered with overgrown forests that grew around it. |
Revision as of 21:32, 19 October 2015
Heromanai is an online game that was made into reality by Nitro + Boobs
Online game
Basic information
Developer: Nitro + Boobs
Publisher: 8 = Dionysius
Genre: MMOVRRPG (Massively Multiplayer Online Virtual Reality Role Playing Game)
Price: 7800 yen (~$65 USD)
Age restriction: 18+ (Note: Even though the restriction is 18, Emilia and Kagura Ikki played it as well)
Online play: 1 person, but multiple profiles can be made
System link: 2-32 persons
Other: LIVE Vision Support
Description
Heromania was originally an American MMORPG created by Nitro + Boobs. Over time, as Heromania's popularity grew, the number of servers expanded up to 13, when Heromania became a fully-global MMORPG with a server on every continent. Each server has its own company running the game, coming up with their own special events, classes, and subclasses. However, transferring to another server is as simple as taking a Fairy Gate to another server, having no restrictions. Furthermore, to allow better communication between players, there is a highly-accurate automatic translator that works even for voice chat.
The Japanese version of Heromania costs 7800 yen (~$65 USD) for the all-in-one pack, which includes the basic pack plus all the expansions. Each expansion costs anywhere from 5400 to 6200 yen (~$45-52), and the monthly fee is 1600 yen (~$13).
In System Link, up to 8 teams can fight at the same time. The players must use their radars to detect and foil the opponents. The most common game in Heromania is Battle Royale.
The game has multiple maps, such as a construction site, city ruins and a still populated city. Smart players use their surroundings and in-game skills to defeat their enemies.
Homesteading the Noosphere
Since its original release, Heromania received numerous updates that vastly improved the game's content and graphic engine, but during the release of its twelfth expansion pack, Homesteading the Noosphere, 700,000 Japanese players and several hundred thousand players worldwide who were logged-on at the time of the update became trapped in the game. Players call this event the Catastrophe. It is currently unknown whether the people from the real world knew about it or not.
System
The game operates like most MMORPGs with a level system and eventual skill mastery of character classes and subclasses.
Alternate World
Prior to the Catastrophe, players logged onto Heromania and played online via PC or Smartphone. However, after the players became trapped inside of the game, they experienced the world literally and interact with their surroundings as though they are physically there.
One of the main difficulties that players encountered was the use of in-game menus during combat -- specifically that accessing these menus is impractical while in the heat of battle. Instead of using the menus, Michael realized that he could create voice shortcuts for all of his spells.
In addition, Emilia quickly realized that fighting in-person would be quite different from combat as viewed from behind the computer monitor. While it was easy to rotate the camera on the computer screen to quickly scan the entire battlefield, vision during real on-the-ground combat has physical limitations and blind spots, especially when fighting large enemies would be significant. Furthermore, they no longer had access to mini-maps and thus had to use hand-drawn maps if they wanted to navigate through a dungeon.
In the game, when the players' avatars receive damage, they feel pain.
Environment
The world of Heromania is based on Japan's Mini GAEA Project, a half-scale model of planet Earth. The differences between the GAEA Project and the world of Heromania is the post-apocalyptic setting.
Global Setting
Heromania is set in a world similar to Earth with different names for the five major continents. Thanks to the Half GAEA Project, the long distance between locations have been reduced by half. In Heromania, the world has been set in a post-apocalyptic setting, but there are 13 deferent world without including expansion packs.
Physical Surroundings
In Heromania, the physical surroundings are the ruins of the modern world in the post-apocalyptic event, all buildings, roads, and monuments, etc. covered with overgrown forests that grew around it.
Gameplay
Initiation and Character Creation
Logging into Heromania is similar to all MMORPGS by registering one's profile and email adress. Then after registering, the gamer begins to create their character. They can adjust their characters' appearance of their own choosing if they want to be of an opposite gender, a character similar to their real life bodies or an entirely different one.
The gamer can choose any of the Races in Heromania, each with their special attributes and skills.
Races
Human
Dwarf
Elf
Half-Alv
Werecat
Wolf Fang
Fox Tail
Race of Ritual
Alv (extinct, can't be chosen)
After selecting a race, the player can choose a class of his/her choosing. Once a class is being selected, it is permanent. Each class has unique strengths and weakness.
Warrior
Guardian
Monk
Samurai
Specialized-Weaponry
Swashbuckler
Bard
Assassin
Healer
Druid
Cleric
Kannagi
Mage
Enchanter
Sorcerer
Summoner
There are numerous subclasses in Heromania: roleplaying, production, and special titles. Unlike classes, they can be changeable as long as the gamer is willing to start over from scratch once choosing another subclass.
Combat
In Heromania, players can use their skills outside safe zones when fighting monsters or PKing victims. All fights are not allowed within safe zones as the Royal Guard will intervene and kill the attacker without mercy.
Interaction with other Players
Heromania features two methods of communication with other players, voice chat and regular typed-up messages, although voice chat is the more popular form, with typing reserved mostly for roleplayers like Kagura prior to the Catastrophe. The event, however, naturally cut off the option of typed messages. Because it was possible to travel to other servers and thus meet players who spoke different languages, Heromania featured an automatic translator that translated everything aside from puns (which probably wouldn't make sense in different languages where, in Leon's case, phrases such as "my god" or "Cowabunga" are not translated) accurately after a slight delay.