FANDOM


(Supernatural Properties)
(Supernatural Properties)
Line 162: Line 162:
   
 
I think the supernatural genetic one is great.[[User:Jackylaw4|Jackylaw4]] 06:00, June 30, 2012 (UTC)
 
I think the supernatural genetic one is great.[[User:Jackylaw4|Jackylaw4]] 06:00, June 30, 2012 (UTC)
  +
  +
  +
  +
I'm not in any position to bane anything, it's Truth's page so he's the one to decide. I'm just expressing opinions, some more clearly than others.
  +
  +
About Crafting, I should have said Enchanting ("injecting" supernatural properties into objects) - but combined to Property Manipulation (what I was thinking about at the beginning) it would effectively be Crafting.
  +
  +
About the science thing, I'm just saying that Supernatural Manipulation should have some logic behind it (like all powers) so that the applications may feels "right" somehow.
  +
  +
I believe the user's "power" (raw energy) would determine the properties' magnitude, while the user's "skill" would dertermine what you can actually do with that supernatural energy (shape properties). Both would grow with mastery, allowing new and more complex / powerfull properties.
  +
  +
But as I said, that's just personal opinions. Truth will tell us what's right and what's wrong. Beside, Almighty Powers are great as long as they are understandable and stylish. [[User:DYBAD|DYBAD]] 09:51, June 30, 2012 (UTC)

Revision as of 09:51, June 30, 2012

Superhero Utopia.com will be the next wiki I make after the superpower fanon wiki.I'll make the users my pawns I mean administration[You know to keep the vulgar pictures down to a minimum I'll allow partial nudity].No one is safe when the Hero[or villainy] V. Hero[or Villan] comes every beginning, Middle and End of each month.

I'll be glad to :)Gabriel456 12:25, April 29, 2012 (UTC)

Your Wiki

Sounds interesting. Becoming a mod? I suppose so. RnR 17:25, April 29, 2012 (UTC)



I have no problem with it. I'd be happy to accept really. Sounds like a fun project ^.^ TUSF 18:30, April 29, 2012 (UTC)

Spreading the word

I'll try my best! ^^Gabriel456 00:29, May 1, 2012 (UTC)

You're welcome ^_^

Alright :)Gabriel456 00:50, May 1, 2012 (UTC)


About Your Wiki

I'm glad your wiki is nearly complete, but are you its safe for people to put their information of their heroes without their ideas being stolen?

From Keitto to you:

Hey man, I was giving it some thought and if the position is still open i would like to accept the position as Admin. for your new wiki.

P.s: SUCKER PUNCH!!! (*wam!)

Keitto191 03:15, May 6, 2012 (UTC)

-Shoot Xp, oh well I hope the wiki turns out to be awesome anyway ;)

-P.s: the suckerpunch thing was because of something you mentioned in my talk page

Keitto191 04:29, May 6, 2012 (UTC)

P.s.s:for future punching references: Dont give me ideas >:3 Keitto191 20:11, May 6, 2012 (UTC)

RnR

Hey Truth, I'm glad to see that your wiki is nearing completion, but how can you be sure that the character ideas are safe. I mean anyone can show up at the wiki at any moment. I'm not saying just a picture could be stolen, I mean the concept of the character in general.RnR 14:59, May 6, 2012 (UTC)

Thats not true. There's alot of scumbag on the net. How can you be sure that no low lives would end up on the site?RnR 16:33, May 6, 2012 (UTC)

Cleary you don't understand. It doesn't matter if they're popular or not. The ideas will still be stolen none the less. RnR 20:33, May 6, 2012 (UTC)

That doesn't make sense. If they know their ideas are going to be stolen at one point, then what would be the point of posting them at all if they their ideas are going to have no value to them if they're stolen? RnR 21:17, May 6, 2012 (UTC)

I just hope you're confident in what you're saying. But very well I'll help you moderate the site. RnR 22:11, May 6, 2012 (UTC)

Your Wiki

Yes, I'll be a mod for the site. You don't worry the whole weekend thing. I'm mostly on my laptop all the time.

Hey truth do you mind adding boundary manipulation to madiae appliacations. thanks.MrAce101 19:06, May 28, 2012 (UTC)

Yeah, sure. I will give it a try. No offense but don't call me "Mr" anymore. It sounds like I am old or something. In fact I am 21. Thanks.-Thekingsman 23:00, May 31, 2012 (UTC)

Heromainia?

What's the Heromainia Wikia?

Heromania?

What's the Heromania Wiki? :) Xerdek! 23:42, June 2, 2012 (UTC)

Well, I can't see why not but please keep it minimal.-Thekingsman 23:58, June 2, 2012 (UTC)

Hey you are on this as well

No, don't worry about it.-Thekingsman 19:55, June 17, 2012 (UTC)

hey truth , u should goin head and create the hydro-aero mixture. im saving it for you you know. Raijin7 01:12, June 21, 2012 (UTC)Raijin7

Supernatural Properties

That is more of a DYBAD thingy, plus I think you can also simply add things below what I wrote.

What you can always do, is that you can write things on a notepad, and copy/paste, as DYBAD said. Instead of immediatly throwing a page out and edit it later.

Some properties will be, say

Potion

Recovery

HP, MP, stamina, dieases, poison,

Enchantment

Allow user to do certain things that was suppose to be humanly impossible. Water Breathing, walking (From elder scroll)

Misc

Love potion,

Basically, if you can think of a spell, there is a potion.

Item enchantment

Control of elements, making things unnatrually sharp/hard. A bag that holds more than it seems to be able to hold. Item that is protected from scrying. Dancing weapons. Weapon that listen to owner's command, quiver that can provide unlimited arrows. Door way that needs the spirit of the person to allow passage.

Just be creative my friend. we can always brain storm somewhere.Jackylaw4 04:52, June 22, 2012 (UTC)


Can I participate in the brainstorming ? Sorry I didn't help much until now. Actually, I'm more into "give a hand" than "do the work" ^ ^ Okay, here are a few ideas that might be interesting :

- supernatural genetics : like genetic manipulation, but with s supernatural dimension (mutations, hybridations and such). Very rarely used, but full of potential. Gives the word "superhuman" a whole new meaning :)

- crafting : create your very own supernatural weapons, armors and artefacts. Harvest more components to create/upgrade/combine items for new & more powerful effects.

- enhancement : supernatural boost without changing the subject's nature. Probably only temporary, to prevent danregous side-effects. These are basically the consumable type of magic items (potions/ingredients)

These category may also be combined, like enhancements stemming into supernatural genetics with multiple uses, or supernatural genetics alowing to shapeshift/mimicry magical weapons/armors, or crafting magical items that will enhanced your natural abilities (strengh, speed) or even give you supernatural ones (like teleport) as long as they are worn.

Limitations : Supernatural Manipulation should require preexisting supernatural properties (can't create them from thin air). After all, Property Manipulation itsef only manipulates existing (natural) properties.

Lots of potential, I'm teling you ^ ^ DYBAD 04:12, June 29, 2012 (UTC)



DYBAD, I was going to say something negative, but we are doing a brain storm, so I would be breaking the rules. I think you may want to better define the suggestions you give, like what it can actually achieve. Say, what kind of supernatural dimension you were actually talking about?

If something is kind of able to be explained by some kind of science, I mean, you know were are talking about comics here so science does not really work in the way it should in our world, then it is not supernatural.

So, I am thinking of if we want a new ability, we want something that cannot be explained by science alone. Say, love potion, how are you going to make someone fall in love with you by using a potion? Not anyone else but you? Or a dancing weapon, which actually emplify the telekinesis ability of the user, yet the user himself, cannot telekinetically lift anything, or he does not have telekinesis as we know it.

May be you want to give some idea akin to these?

As for limits, I think the thing about supernatural abilities, is that it does not normal exist in a subject tough. The reason why PM itself only manipulates existing properties is that everything have that properties. And to stick with reality, or be scienctific, we simply cannot go on and create new ones.

Yet SPM is another thing, as most thing does not normally have SP to let you manipulate. So, I think it would be better to allow SP to addon something. And we can deal with the limits later.Jackylaw4 06:00, June 30, 2012 (UTC)


Signature please, so that I know who I'm talking to ^ ^" Beside, there's nothing wrong with negative comments, as long as they are build in a respectfull and constructive manner.

Anyway, I'm not really into science, I just love it when things make sense. Especially when it comes to powers, because it makes them feel more real, and thus you can have more fun imagining them.

Well, I admit the "no creation" part is pretty frustrating, I just thought it was a logical way to prevent abuses. But maybe the SP user can create raw supernatural energy and then "shape" it into properties. The limitations would then be the user's power (how much energy he can generate) and skill (how well he can shape it). Sounds more fun and interesting, while preserving some balance. What do you think ? DYBAD 02:11, June 30, 2012 (UTC)


About Supernatural Genetics, it's pretty much about "injecting" supernatural traits from fantasy creatures into the subject DNA. This could grant various Mimicry / Physiology based powers, and skilled users could combine traits from different beings to create powerfull hybrid evolutions. DYBAD 02:37, June 30, 2012 (UTC)



Sorry, it is my bad that I forgot to sign. One of the rule about brainstorm is that, we are not allow to bane ideas, until the final phase. Yet, I think of the power is more alike to a power to make existing thing different. So I highly doubt crafting would fit into this power.

If you want something to make sense, the first thing you need to do is to define it. I can go into a very long paragraph with this but basically, we need to define things if we are to work together. As what it mean by supernatual in this case, while our understanding will be simliar, it will not be the same. So I am simply saying, as I define it, supernatural properties is something that you cannot explain through science alone. It can involve science, yet, it cannot be all about science, in the comic sense.

I think you are right in some point. As soon as you gave the idea of letting supernatural properties in, what my first thought was, OMG, he is going to make another almighty power, when this power does not seems to mean to be one.

I think to describe the effect more practically, let's say, the user needs to maintain the power with his own will power, like the green lantern ring, which simply prevent permanent enchancment. Yet, I think skill is hard to measure. But we can simply put a line, saying the stronger the enhancment, the stronger the will required.

I think the supernatural genetic one is great.Jackylaw4 06:00, June 30, 2012 (UTC)


I'm not in any position to bane anything, it's Truth's page so he's the one to decide. I'm just expressing opinions, some more clearly than others.

About Crafting, I should have said Enchanting ("injecting" supernatural properties into objects) - but combined to Property Manipulation (what I was thinking about at the beginning) it would effectively be Crafting.

About the science thing, I'm just saying that Supernatural Manipulation should have some logic behind it (like all powers) so that the applications may feels "right" somehow.

I believe the user's "power" (raw energy) would determine the properties' magnitude, while the user's "skill" would dertermine what you can actually do with that supernatural energy (shape properties). Both would grow with mastery, allowing new and more complex / powerfull properties.

But as I said, that's just personal opinions. Truth will tell us what's right and what's wrong. Beside, Almighty Powers are great as long as they are understandable and stylish. DYBAD 09:51, June 30, 2012 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.