The power to manipulate matter and interactions through their related vectors. Sub-power of Physics Manipulation. Refined and simplified variation of Telekinesis.
Contents
Also Called
- Direction Manipulation
- Geometric Vector Control
- Redirection Manipulation
- Regokinesis
- Spatial Vector Transformation
Capabilities
The user can control the magnitude and direction (vector) of something.
In physics, the three basic vectors are position, velocity and force. Position is the location and orientation of something, while velocity is its speed and trajectory. Forces is the strength and direction of its acceleration, and as most objects and their interactions can be described using vectors, this ability can be used as an "absolute defence" that deflects or teleports all harmful vectors.
With enough knowledge and skill, the user may also be able to control conceptual vectors, subatomic particles and quantum state vectors.
Applications
Basic Level
- Acceleration by increasing the magnitude and the direction of force vectors.
- Attack Reversal by reflecting the vectors of any attack or opposing force.
- Deflection by inverting/reversing the direction of momentum vectors.
- Inertia Negation by nullifying all vectors that are related to inertia.
- Motion Reversal: by reversing the direction of vectors in movement.
- Telekinetic Maneuver: by redirecting any directional vectors to any location.
- Vector Creation: by creating any kind of vector to be used.
Advanced Level
- Directional Manipulation by manipulating the directional properties of vectors.
- Flight by decreasing the magnitude of gravitational vectors or by using wind vectors as self-propulsion.
- Inertia Manipulation by controlling the vectors of inertia/resistance.
- Location Manipulation by manipulating positional vectors.
- Magnitude Manipulation by manipulating the magnitude properties of vectors.
- Momentum Manipulation by manipulating the magnitude and direction of momentum vectors.
- Personal Vector by manipulate all vectors relating to oneself.
- Regokinetic Combat by manipulating various vectors in battle.
- Sound Manipulation by manipulating the magnitude of molecular vibrations.
- Tactile Telekinesis by manipulating the vectors of oneself.
- Vector Shield by using the surrounding vectors as a shield.
- Velocity Manipulation by altering the speed and direction of kinetic vectors.
- Vibration Emission by increasing the vibration rate of subatomic vectors.
Master Level
- Air Manipulation by manipulating the vectors of air molecules.
- Plasma Generation by increasing the vibration rate of atoms and molecules.
- Razor Wind by concentration the vectors of air molecules into a blade.
- Centrifugal Force Manipulation by controlling the magnitude and direction of centrifugal forces.
- Rotational Energy Manipulation by controlling angular momentum/rotation vectors.
- Centripetal Force Manipulation by controlling the vectors of centripetal force.
- Orbital Force Manipulation by controlling the vectors of orbital force and motion.
- Field Manipulation by controlling all physical fields of force/energy.
- Gravity Manipulation by manipulating weight (gravitational force/pull) vectors.
- Kinetic Energy Manipulation by manipulating the kinetic properties of vectors.
- Motion Manipulation by manipulating the vectors of anything that is moving.
- Physical Force Manipulation by controlling the vector fields of said physical forces.
- Reflection Manipulation by controlling the directional vectors of reflection.
- Invisibility by manipulating light and water reflections.
- Telekinetic Regeneration by continue the normal flow of blood despite injuries and closing open wounds.
- Vector Defiance by defying vectors and how they combine.
- Vector Shuffling: by shuffling magnitudes and directions around.
Ultimate Level
- Absolute Constant Velocity by manipulating velocity vectors into maintaining their state.
- Absolute Defense by preventing vectors from being able to access the space surrounding the user.
- Aversion Field by reflecting every oncoming vector away from them.
- Power Reflection by reflecting the vectors of all powers or supernatural attacks.
- Spatial-Temporal Lock by redirecting teleportation and time flow vectors.
- Bio-Energy Manipulation by manipulating the energy carried by the bio-electric vectors of an organism.
- Bio-Electricity Manipulation by manipulating vectors relating to bio-electricity.
- Electrical Signal Manipulation by altering vectors that carry signals in electronic or living systems.
- Quantum Manipulation by manipulating quantum state vectors and the rules that define their behavior.
- Information Manipulation by manipulating vectorial information.
- Particle Manipulation by manipulating the vectors of subatomic particles.
- Probability Manipulation by actualizing a possibility in relation to the state of vectors
- Space-Time Distortion/Rift by using vectors to distort the space-time continuum.
- Teleportation by instantaneously rearranging a physical system by modifying related position vectors.
Absolute Level
- Absolute Vector Manipulation by exceeding ones capabilities to manipulate all vectors.
- Absolute Force Manipulation by manipulating every force vectors.
- Transcendent Force Manipulation by manipulating all godly/ascended forces of existence.
- Science Manipulation by manipulating all scientific laws vectors.
- Universal Manipulation by manipulating all interactions that affect the universe.
- Absolute Force Manipulation by manipulating every force vectors.
Variations
Associations
- Distortion Manipulation
- Flow Manipulation
- Instant Change
- Motion Manipulation
- Omni Distortion
- Physics Manipulation
- Remote Motion Manipulation
- Spatial Direction Manipulation
- Telekinesis
- Trajectory Manipulation
Limitations
- May have limited range, including touch only.
- May only be able to affect vectors related to physical objects.
- May only be able to affect one of the two quantities of a vector (direction or magnitude), while leaving the other virtually unaffected.
- If the user is required to perform calculations to use this ability, Enhanced Intelligence may be needed.
- If the user lacks Enhanced Endurance, their performance of calculations to use this ability may cause them to suffer from exhaustion and other negative side effects.
- May only be able to manipulate a certain number of vectors at a time; distraction may put user at risk.
- May be vulnerable to any harmful effect that is unrelated to vectors.
- This may include Attacks of/from another dimension, Conceptual, Magic and Mental Attacks that have no vectors and attacks that the user cannot properly react to.
- If the ability is used to form an automatic reflection field, the opponent can take advantage of it by reversing their attack at the exact moment of contact with the field's area of effect, which tricks it into drawing the attack towards the user and thus allowing it to harm them.
- If user does not possess Enhanced Lung Capacity or Oxygen Independence, they will become vulnerable to Deoxygenation.
- As their able to manipulate there own generated vectors, Personal Vector users are highly resistant or immune to them.
Known Users
Anime/Manga
- Accelerator (A Certain Magical Index/A Certain Scientific Railgun/A Certain Scientific Accelerator)
- Rensa (A Certain Magical Index)
- Father (Fullmetal Alchemist)
- Sale (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Kraft Work
- Mitsuba Higashikata (JoJo's Bizarre Adventure Part VIII: Jojolion); via Awaking III Leaves
- Yahaba (Demon Slayer: Kimetsu no Yaiba)
- Deep Snow (Rave Master)
- Medusa Gorgon (Soul Eater)
- Oboro (Darwin's Game)
Video Games
Comics
- Simon Utrecht/Vector (Marvel Comics)
Television/Movies
- Weilan (Mako Mermaids)
- Diego Hargreeves (The Umbrella Academy)
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