The power to manipulate matter and energy through vectors. Sub-power of Mathematics Manipulation and Physics Manipulation.
Also Called[]
- Euclidean/Geometric/Spatial Vector Manipulation
- Redirection Manipulation
- Regokinesis
Capabilities[]
The user can manipulate vectors: a fundamental concept in physics and mathematics representing quantities characterized by both magnitude and direction. Vector manipulation encompasses many potential applications, ranging from force and velocity to acceleration vectors. Vectors are pivotal for several fields, including engineering, physics, and applied mathematics. Vectors exhibit significant versatility and are integral to numerous scientific theories and technological applications. With vector manipulation, the user uncovers an extensive spectrum of potent abilities, both practical and theoretical.
At a basic level, the user may exhibit rudimentary capabilities in vector manipulation, such as alteration of velocity (both speed and direction) of objects or themselves. For example, they could instantaneously accelerate a stationary object or change its direction, akin to telekinesis. The user can apply force vectors to physically move or manipulate objects, akin to pushing or pulling them without physical contact. They may also generate vector fields, influencing the direction and magnitude of quantities within a specific area. A novice user might manifest an aura within which all vectors can be exploited, altering projectiles' or individuals' movement direction or speed.
Progressing to an advanced level, the user changes into a "professional" in vector manipulation, capable of altering more sophisticated vectors, including acceleration, momentum, or even abstract vectors as utilized in linear algebra's vector spaces. For instance, a user could change the acceleration of a rapidly moving vehicle or alter momentum vectors to stop a bullet in its tracks. Such an individual can influence vectors on a grander scale, causing complex and widespread changes to vector fields around them and achieving an extensive understanding of vector principles across disparate scientific fields.
At the ultimate level, users become masters or even deities within their field. They can control all physical quantities that are vectorial, such as electric fields, magnetic fields, gravitational fields, or any physical field. For example, a master user could manipulate electric field vectors to control electrical charges, modify magnetic field vectors to influence magnetic objects, or even adjust gravitational vectors to manipulate gravity. Such users would be able to handle virtually any phenomena characterized by vectors. A profound understanding of vector manipulation can grant control over complex technologies and concepts, potentially extending their influence across continental, planetary, cosmic, galactic, or universal scales. In rare and extreme circumstances, the user might manipulate the very fabric of reality, considering that many physical theories are expressed using vectors. The limit of such power is defined solely by the user's comprehension and creativity with this mathematical construct.
Applications[]
Basic Level
- Acceleration by increasing the magnitude and the direction of force vectors.
- Attack Reversal by reflecting the vectors of any attack or opposing force.
- Deflection by inverting/reversing the direction of momentum vectors.
- Inertia Negation by nullifying all vectors related to inertia.
- Motion Reversal: by reversing the direction of vectors in movement.
- Telekinetic Maneuver: redirecting directional vectors to travel to a different point in space.
- Vector Creation: by creating any vector.
Advanced Level
- Directional Manipulation by manipulating the directional properties of vectors.
- Enhanced Condition by manipulating the vectors of oneself to increase one's condition.
- Flight by decreasing the magnitude of gravitational vectors or by using wind vectors as self-propulsion.
- Inertia Manipulation by controlling the vectors of inertia/resistance.
- Location Manipulation by manipulating positional vectors.
- Magnitude Manipulation by manipulating the magnitude properties of vectors.
- Momentum Manipulation by manipulating the magnitude and direction of momentum vectors.
- Personal Vector by manipulating all vectors relating to oneself.
- Regokinetic Combat by manipulating various vectors in battle.
- Sound Manipulation by manipulating the magnitude of molecular vibrations.
- Vector Field Generation by using the surrounding vectors.
- Velocity Manipulation by altering the speed and direction of kinetic vectors.
- Vibration Emission by increasing the vibration rate of subatomic vectors.
Master Level
- Air Manipulation by manipulating the vectors of air molecules.
- Plasma Generation by increasing the vibration rate of atoms and molecules.
- Razor Wind by concentrating the vectors of air molecules into a blade.
- Centrifugal Force Manipulation by controlling the magnitude and direction of centrifugal forces.
- Rotational Energy Manipulation by controlling angular momentum/rotation vectors.
- Centripetal Force Manipulation by controlling the vectors of centripetal force.
- Orbital Force Manipulation by controlling the vectors of orbital force and motion.
- Field Manipulation by controlling all physical fields of force/energy.
- Gravity Manipulation by manipulating weight (gravitational force/pull) vectors.
- Kinetic Energy Manipulation by manipulating the kinetic properties of vectors.
- Motion Manipulation by manipulating the vectors of anything moving.
- Physical Force Manipulation by controlling the vector fields of said physical forces.
- Reflection Manipulation by controlling the directional vectors of reflection.
- Invisibility by manipulating light and water reflections.
- Telekinetic Regeneration by continuing the normal blood flow despite injuries and closing open wounds via carefully increasing cell division.
- Vector Defiance by defying vectors and how they combine.
- Vector Shuffling: by shuffling magnitudes and directions around.
Ultimate Level
- Aversion Field by reflecting every oncoming vector away from them.
- Power Reflection by reflecting the vectors of all powers or supernatural attacks.
- Spatial-Temporal Lock by redirecting teleportation and time flow vectors.
- Bio-Energy Manipulation by manipulating the energy carried by the bio-electric vectors of an organism.
- Bio-Electricity Manipulation by manipulating vectors relating to bio-electricity.
- Electrical Signal Manipulation by altering vectors that carry signals in electronic or living systems.
- Quantum Manipulation by manipulating vectors of interactions below an atomic level.
- Information Manipulation by manipulating vectorial information.
- Particle Manipulation by manipulating the vectors of subatomic particles.
- Probability Manipulation by actualizing a possibility concerning the state of vectors
- Space-Time Distortion/Rift/Manipulation by using vectors to distort the space-time continuum.
- Teleportation by instantaneously rearranging a physical system by modifying related position vectors.
Absolute Level
- Absolute Constant Velocity by manipulating velocity vectors to maintain their state.
- Absolute Defense by preventing vectors from being able to access the space surrounding the user.
- Absolute Vector Manipulation by manipulating vectors outside or beyond normal means of vector manipulation in the physical plane. Everything is perceived as a vector by the user.
- Metaphysics Manipulation in definition, everything possesses a vector due to having direction and magnitude, controlling a theoretical form of vectors: abstract vectors; this can be applied to magic, potent science, internal functions of supernatural creatures (gods, demons, angels, demiurges, ghosts, or any entity that may exist)
- Reality Warping by manipulating the vectors present in the physical plane interconnected to the outside or manipulating vectors beyond the physical plane.
- Universal Manipulation by manipulating the contents of the universe as they are expressed through vectors.
- Fundamental Forces Manipulation by commanding the vectors in association with the four fundamental forces: strong force, electromagnetism, weak force, and gravity.
- Universal Manipulation by manipulating the contents of the universe as they are expressed through vectors.
- Reality Warping by manipulating the vectors present in the physical plane interconnected to the outside or manipulating vectors beyond the physical plane.
- Metaphysics Manipulation in definition, everything possesses a vector due to having direction and magnitude, controlling a theoretical form of vectors: abstract vectors; this can be applied to magic, potent science, internal functions of supernatural creatures (gods, demons, angels, demiurges, ghosts, or any entity that may exist)
Variations[]
Associations[]
- Absolute Vector Manipulation (Ultimate Version)
- Distortion Manipulation
- Flow Manipulation
- Instant Change
- Motion Manipulation
- Omni Distortion
- Physics Manipulation
- Remote Motion Manipulation
- Telekinesis
- Trajectory Manipulation
Limitations[]
- Vector Defiance
- May have a limited range, including touch only.
- May only be able to affect vectors related to physical objects.
- If the user is required to perform calculations to use this ability, Enhanced Intelligence may be needed.
- If the user lacks Enhanced Endurance, their performance of calculations to use this ability may cause them to suffer from exhaustion and other negative side effects.
- May only be able to manipulate a certain number of vectors simultaneously; distraction may put the user at risk.
- The user may be harmed by Attacks of/from another dimension, Conceptual, Magic, and Mental Attacks that have no vectors and attacks that the user cannot properly react to.
- If the ability is used to form an automatic reflection field, the opponent can take advantage of it by reversing their attack at the exact moment of contact with the field's area of effect, which tricks it into drawing the attack towards the user and thus allowing it to harm them.
- Users of Personal Vector have the ability to manipulate their own vector fields, making them highly resistant or even immune to them.
- May have their manipulation overpowered by an opponent with superior control over their respective force/element/power/etc., as most manipulators would require some degree of power over their substances vectors to control & move them effectively.
Known Users[]
Anime/Manga
- Aion (Chrono Crusade)
- Oboro (Darwin's Game)
- Yahaba (Demon Slayer: Kimetsu no Yaiba)
- Father (Fullmetal Alchemist)
- Sale (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Kraft Work
- Mitsuba Higashikata (JoJo's Bizarre Adventure Part VIII: Jojolion); via Awaking III Leaves
- Abyss Razor (Mashle: Muscles and Magic)
- Deep Snow (Rave Master)
- Medusa Gorgon (Soul Eater)
- Accelerator (Toaru Majutsu no Index/A Certain Magical Index)
- Rensa (Toaru Majutsu no Index/A Certain Magical Index)
Cartoons/Comics
- Simon Utrecht/Vector (Marvel Comics)
Television/Movies
- Weilan (Mako Mermaids)
- Diego Hargreeves, aka Number 2 (Umbrella Academy)
Video Games
- Apollo The Swinging Jester (Azure Striker Gunvolt 3)
- Add (Elsword)
- Dystnine "Altair of Vengeance" (Gunvolt Chronicles: Luminous Avenger iX)
- Vector (Valkyrie Crusade)
- Anubis (Zone of the Enders)
Web Comics/Series/Original
- Tempest (My Hero United)
- Takeru Katsuji/Cypher (My Hero United)