- Video Projection
- Video Image Attacks/Projection
The user can release/use video to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Video Ball Projection: Create and launch spheres of video.
- Video Beam Emission: Release beams of video.
- Video Blast: Release video over a specific target area.
- Video Bolt Projection: Release low powered projectiles of video.
- Video Bomb Generation: Create bombs/explosions of video.
- Video Breath: Discharge video from the mouth.
- Video Bullet Projection: Fire in short sequence over a wide area.
- Video Cutting: Use video to cut opponents.
- Video Infusion: Empower and energize anything touched or used (usually a weapon) with video.
- Video Missile Generation: Create missiles of video.
- Video Pillar Projection: Project video pillars.
- Video Spike Projection: Project video spikes.
- Video Vortex Creation: Create spiral/vortex of video.
- Video Wave Emission: Send out a wave of video that repels everything.
- Expanding Video Bolts: Project video that expands rapidly on contact with an object.
- Formulated Video Blasts: Release blasts of video in a form of a creature or object.
- Hand Blasts: Release video blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Omnidirectional Video Waves: Send out a wave of video in all directions.
- Optic Blasts: Emit video from one's eyes.
- Reflective Attacks: Release attacks of video that can bounce off of any surface.
- Scatter Shot: Release video blasts that split into multiple fragments.
- Sword Beam Emission: Release video blasts from swords and other such bladed weapons.
- Wave Motion Blast: Launch a massive wave of video.
- Zap: A tiny short release of video to cause pain or discomfort, usually too low-powered to be destructive.
- Attack Powers
- Data Attacks
- Data Manipulation
- Electricity Manipulation
- Digital Aura
- Technology Manipulation
- Video Manipulation
- Users may require outside source of video to create a blast.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
- Eugene Sims (inFamous: Second Son)
- Delsin Rowe (inFamous: Second Son)
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