The power to have one's body take damage as if they were in a video game. Sub-power of Video Game Physics.
Also Known As[]
- Pseudo-Invulnerability
Capabilities[]
The user can take attacks that are normally fatal like they're no problem. Even if their leg were to be cut off with a sword or they were shot in the head, their bodies will still look like nothing has happened, leaving them free of getting injured or mortality fatal wounds. This power is usually associated with a Health Bar, so while the user itself won't receive any fatal injuries, their health bar will still go down.
Applications[]
- Injury Immunity
- Temporary Invulnerability (Via invincibility frames)
- Pain Suppression
- Digital Regeneration
- Multiple Lives (Might Require 1-Ups)
- Object Empowerment (Might Require Power-Ups)
Associations[]
Limitations[]
- If this power is used with a Health Bar the user could die if it reaches zero.
- Maybe only be able to take a few hits before the user dies.
- Might still develop wounds, such as visible cuts, or have reactions like blood splattering, even if they're unlikely to be directly debilitating.
- The user may still be vulnerable to pain.
Known Users[]
- Brawlers (Brawl Stars)
- Various Characters (Sword Art Online)
- Guy (Free Guy)
- Various Characters (Game Maou)
- Han Jihan (The Gamer)
- Dan Yuseong (Infinite Leveling: Murim)
- Seolhwi (Murim RPG Simulation)
- Jin Taekyung (Murim Login)
- Kamen Riders (Kamen Rider Ex-aid)
- Ha Dowan (Reality Quest)
- Various characters (Super Mario)
- Various characters (Sonic the Hedgehog)
- Various characters (Kirby series)
- The Console Patron Units (CPUs) (Hyperdimension Neptunia series); via Hard Drive Divinity transformation
- Various characters (Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense)
- Players (Ultra-Alternate Character)
