- Warped Spacetime Attacks
The user can release/use warps in spacetime to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. The warps themselves may includes rifts in spacetime, cracks in spacetime, portals, wormholes and the like.
- Expanding Warp Bolts: Project warps that expands rapidly on contact with an object.
- Hand Blasts: Discharge warps from hands.
- Missile Generation: Create missiles of warps.
- Omnidirectional Warp Waves: Send out a wave of warps in all directions.
- Reflective Attacks: Release attacks of warps that can bounce off of any surface.
- Scatter Shot: Release warps blasts that split into multiple fragments.
- Warp Ball Projection: By creating balls made of warps.
- Warp Beam Emission: By projecting beams made of warps.
- Warp Blast: By releasing blasts of warps.
- Warp Bolt Projection: By projecting bolts of warps.
- Warp Bomb Generation: By creating bombs of warps.
- Warp Breath: Releasing warps from the mouth.
- Warp Bullet Projection: By launching warped spacetime forward in a projectile, either releasing powerful blunt trauma or hollow out whatever is pierced.
- Warp Infusion: Empowering and energizing anything touched or used (usually a weapon) with warps.
- Warp Pillar Projection: Project warps pillars.
- Warp Spike Projection: Project warp spikes.
- Warp Shock: By causing warps to create powerful shock waves.
- Warp Slicing: By removing or displacing slivers of warps to sever spacetime
- Warp Vision: Emit warps from one's eyes.
- Warp Vortex Creation: Creating a warp in the form of a vortex, crushing or slicing the opponent.
- Sword Beam Emission: Release warp blasts from swords and other such bladed weapons.
- Wave Motion Blast: Launch a massive wave of warps.
- Zap: A tiny short release of warps to cause pain or discomfort, usually too low-powered to be destructive.
- Absolute Attack
- Attack Powers
- Defense Break
- Remote Attacks
- Special Attacks
- Teleportation Strike
- Warp Manipulation
- May be blocked by warp-based defenses.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
- Janemba (Dragon Ball)
- Johnathon Ohnn/Spot (Marvel Comics)
- Kakashi Hatake (Naruto)
- Hoopa (Pokémon)
- Yukari Yakumo (Touhou Project)
- Warp Orb (Crash Team Racing)
- Magic Window (Mario & Luigi: Bowser's Inside Story)