The ability to manipulate phase-jumping radiation. Variation of Teleportation, Radiation Manipulation and EM Spectrum Manipulation.

Also Called

  • Warp Wave Control/Mastery
  • Tele-Transportation Radiation Manipulation


User can create, shape and manipulate phase-jumping radiation, which disassembles matter or energy into it's component particles reassembles them upon arrival after transport. Distances traversed span from interplanetary to interdimensional at the speed of light.

Offensively user can convert mass into material energy, creating the most destructive force in any known existence.





  • Constant exposure may cause shortlived mental instability.
  • User must have a desired location set to make their jumps.
  • Requires a clear line of sight to transport, any obstructions can be disastrous.
  • Warp effect may be temporary, those teleported may return once the radiation wears off.

Known Users

  • Cisco/Vibe (Arrow/DC Comics)
  • Francisco/Reverb (Arrowverse)
  • Gypsy (Arrowverse)
  • Herald (DC Comics)
  • Kindred Marx (DC Comics)
  • The Ghost (DC Comics)
  • Max Eisenhardt/Magneto (Marvel Comics)
  • Slipstream (Marvel Comics)
  • Sam (Power Rangers: S.P.D)

Known Objects

  • Event Horizon Wave (DC Comics)
  • Horn of Gabriel (DC Comics)
  • Mother/Father Box (DC Comics)
  • Zeta/Omega Beam Technology (DC Comics)
  • M.A.S.S. Device (G.I.Joe)
  • Soliton Wave Rider (Star Trek: TNG)
  • The Teleportal (TMNT Franchise)
  • The Transmat (TMNT Franchise)


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