The power to gain strength from the element of water. Technique of Water Manipulation. Variation of Elemental Empowerment and Drink Empowerment. Opposite of Trait:Water Aversion.
Also Called[]
- Water Affinity
- Water Enhancement
Capabilities[]
Users become stronger, faster, more durable, etc. when they come in contact with water, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the water or even slow or stop aging.
Applications[]
- Condition Augmentation
- Empowered State
- Enhancement Calling
- Metabolization
- Mode Switching
- Peak Human/Enhanced/Supernatural/Absolute Condition
- Peak Human/Enhanced/Supernatural/Absolute Body
- Peak Human/Enhanced/Supernatural/Absolute Agility
- Peak Human/Enhanced/Supernatural/Absolute Dexterity
- Peak Human/Enhanced/Supernatural Durability/Invulnerability
- Peak Human/Enhanced/Supernatural/Absolute Endurance
- Peak Human/Enhanced/Supernatural/Absolute Health
- Peak Human/Enhanced/Supernatural/Absolute Reflexes
- Peak Human/Enhanced/Supernatural/Absolute Senses
- Peak Human/Enhanced/Supernatural/Absolute Speed
- Peak Human/Enhanced/Supernatural/Absolute Stamina
- Peak Human/Enhanced/Supernatural/Absolute Strength
- Regenerative Healing Factor
- Peak Human/Enhanced/Supernatural/Absolute Mind
- Peak Human/Enhanced/Supernatural/Absolute Body
- Underwater Invulnerability
- Underwater Senses
- Underwater Strength
Techniques[]
- Healing Water
- Hydro-Telekinesis
- Hydrokinetic Intangibility
- Hydrokinetic Invisibility
- Hydrokinetic Constructs
- Hydrokinetically Enhanced Condition
- Water Absorption
- Water Attacks
- Water Aura
- Water Defense
- Water Detection
- Water Generation
- Water Immunity
- Water Infusion
- Water Mode
- Water Negation
- Water Strike
- Water Teleportation
- Water Transmutation
Variations[]
Associations[]
- Aquatic Adaptation
- Aquatic Breathing
- Atlantean Physiology
- Hydro-Plasma Conversion
- Lunar Empowerment
- Superior Human Physiology
- Water Energy Absorption
- Water Manipulation
- Water Mimicry
Limitations[]
- User may be more vulnerable to Dehydration.
- Fire Manipulation is highly effective against this power.
- Being in hot or dry areas may weaken the user.
Known Users[]
- Bucket Knight (Adventure Time)
- Piscciss Volanns (Ben 10 Series)
- Toa of Water (Bionicle)
- Atlanteans (DC Comics)
- Aliens (The Faculty)
- H2Olga (Fairly OddParents)
- Juvia Lockser (Fairy Tail)
- Aspen Matthews (Fathom)
- Tyranthraxus (Forgotten Realms)
- Poseidon (Greek Mythology)
- Gremlins (Gremlins)
- Kappa (Japanese Mythology)
- Foo Fighters (JoJo's Bizarre Adventure Part 6: Stone Ocean)
- Namor (Marvel Comics)
- Kisame Hoshigaki (Naruto)
- Fishmen (One Piece)
- Deep Sea King (One-Punch Man)
- Percy Jackson (Percy Jackson & the Olympians)
- Water-type Pokémon (Pokémon)
- Saffron (Ranma 1/2); via his evolution to complete form
- Kit Fisto (Star Wars)
- Maria/Aqumaria (Static Shock/DCAU/DC Animated Universe)
- Wakasagihime (Touhou Project)
- Guppy (We Can Be Heroes)
- Irma Lair (W.I.T.C.H.)
- Aisha (Winx Club)
Known Locations[]
- Helly Wood (Now and Then, Here and There)
Gallery[]
Fishmen (One Piece) are strong on land, but underwater their physical strength and speed is boosted significantly.
Being Sharkboy's daughter, Guppy's (We Can Be Heroes) waterpowers require her to be hydrated or have a liquid source nearby.















