Superpower Wiki
Advertisement

The ability to translocate to any known location where a body of hydration is situated. Sub-power of Water Manipulation. Not to be confused with Hydroportation.

Also Called[]

  • Water Bounce/Jump

Capabilities[]

The user can teleport to wherever a viable body of water can be sensed and warped toward. In other words, should one find themselves near a glass of water that happens to be more than a marathon away, the user will instantly teleport there and adjust their physical parameters to fit in and out of it with little effort.

Applications[]

Associations[]

Limitations[]

  • Must be able to see, smell or feel any tangible water source to initiate.
  • May have little control over their ability activation at the beginning of its usage.
  • May have a limited range of teleportation in terms of traveling to areas covered by water sources.
  • May have trouble accessing certain liquid sources if not openly exposed.
  • May be unable to control what size one comes in and out of when they port towards or through water mediums.
  • Size adjustments whilst moving through drink bodies may be involuntary.

Known Users[]

  • Deadwaters (DC Comics)
  • Ghost Shark (Ghost Shark)
  • Squalo (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Clash
  • Same/Sharkiller (Killer Shark in Another World)
  • Dancing Water (Marvel Comics)
  • SCP-1128 The Aquatic Horror (SCP Foundation)
Advertisement