The ability to translocate to any known location where a body of hydration is situated. Sub-power of Water Manipulation. Not to be confused with Hydroportation.
Also Called[]
- Water Bounce/Jump
Capabilities[]
The user can teleport to wherever a viable body of water can be sensed and warped toward. In other words, should one find themselves near a glass of water that happens to be more than a marathon away, the user will instantly teleport there and adjust their physical parameters to fit in and out of it with little effort.
Applications[]
Associations[]
Limitations[]
- Must be able to see, smell or feel any tangible water source to initiate.
- May have little control over their ability activation at the beginning of its usage.
- May have a limited range of teleportation in terms of traveling to areas covered by water sources.
- May have trouble accessing certain liquid sources if not openly exposed.
- May be unable to control what size one comes in and out of when they port towards or through water mediums.
- Size adjustments whilst moving through drink bodies may be involuntary.
Known Users[]
- Deadwaters (DC Comics)
- Ghost Shark (Ghost Shark)
- Squalo (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Clash
- Same/Sharkiller (Killer Shark in Another World)
- Dancing Water (Marvel Comics)
- SCP-1128 The Aquatic Horror (SCP Foundation)