The ability to negate water/liquid currents. Sub-power of Water Manipulation and Liquid Manipulation. Variation of Elemental Negation.
Also Called[]
- Hydrokinetic Cancellation
- Liquid/Water Current Cancellation/Negation
- Water Cancellation
Capabilities[]
The user can negate water/water currents and any water-using attacks (as well as any other liquid with currents), ignoring their effects.
Applications[]
- Enhanced Swimming by negating water pressure.
- Immunity To Water Attacks
- Liquid Movement
- Speed Swimming by negating water pressure.
- Swimming Negation
- Water Immunity
- Water Walking/Bouncing
Associations[]
- Aquatic Adaptation
- Elemental Negation
- Speed Swimming
- Unrestricted Movement
- Water Immunity
- Water Absorption
- Water Manipulation
Limitations[]
- May have limits in how strong of liquid currents the user can negate.
- Cannot ignore other forces such as gravity.
Known Users[]
- The Drowned (DC Comics)
- The Nokk (Frozen 2)
- Nataku (Houshin Engi)
- Kine (Kirby)
- Primal Groudon (Pokemon); via Desolate Land
- Dimitri (The Legend of Zelda)
Known Objects[]
- Planet Secco's Planet Egg (Sonic X); only Planet Secco's water
Known Powers[]
- Water Management (Disgaea 5)