The user is able to release/use the weather to attacks of various intensities, shapes, and sizes, which can be projected, used as melee attacks, etc.
As there are four main factors of weather, users can use the weather to achieve different Elemental Attacks:
- Air Attacks: for wind and related attacks.
- Electricity Attacks: lightning in all variations.
- Heat Attacks/Ice Attacks: for heat or cold.
- Water Attacks: rain, snow, fog, etc.
- Expanding Weather Bolts: Project weather that expands rapidly on contact with an object.
- Formulated Weather Blasts: Release blasts of weather in a form of a creature or object.
- Hand Blasts: Release weather blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of weather.
- Omnidirectional Weather Waves: Send out a wave of weather in all directions.
- Optic Blasts: Emit weather from one's eyes.
- Reflective Attacks: Release attacks that can bounce off of any surface.
- Scatter Shot: Release weather blasts that split into multiple fragments.
- Sword Beam Emission: Release weather blasts from swords and other such bladed weapons.
- Weather Ball Projection: Create and launch spheres of weather.
- Weather Beam Emission: Release beams of weather.
- Weather Blast: Release weather over a specific target area.
- Weather Bolt Projection: Release low powered projectiles of weather.
- Weather Bomb Generation: Create bombs/explosions of weather.
- Weather Breath: Discharge weather blasts from mouth.
- Weather Bullets: Fire in short sequence over a wide area.
- Weather Cutting: Use weather to cut opponents.
- Weather Infusion: Empower and energize anything touched or used (usually a weapon) with weather.
- Weather Pillar Projection: Project weather pillars.
- Weather Spike Projection: Project weather spikes.
- Weather Vortex Creation: Create spiral/vortex of weather.
- Weather Wave Emission: Send out a wave of weather and that repels everything.
- Zap: A tiny short release of weather to cause pain or discomfort, usually too low-powered to be destructive.
- May need outside source of weather to create a blast.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
- Storm (Marvel Comics)
- Pokémon that can use "Weather Ball" (Pokémon)
- Weather Report (JoJo's Bizarre Adventure)