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"A miracle, father! A union of the bloodlines."
― Sonja reveals her Hybrid child's existence to Viktor.

The ability to use the abilities of werepires. Variation of Hybrid Physiology and Monstrel Physiology. Combination of Werebeast Physiology and Vampire Physiology.

Also Called[]

  • Vaebeast Physiology
  • Werebeast-Vampire Hybrid Physiology
  • Werepyre Mimicry
  • Werepyr/Werepyre Physiology/Mimicry

Capabilities[]

A user of this power either is or can transform into a Werepire, a hybrid of a vampire and any type of werebeast which is capable of using all the powers of both parent species and (in most cases) using them to enhance each other. These hybrids often have an immunity to several weaknesses that their parent species have, such as: silver, gold, sunlight, but something that affects both parent species may still affect them (decapitation).

Applications[]

Vampire[]

  • Berserker Combat: Infuse berserker rage with physical combat, allowing them to fight with the ferocity of a beast while taking and inflicting damage that they couldn't or wouldn't in their normal state.
    • Anger Empowerment: Stronger, faster, more durable, etc. through anger/rage whether their own or others,
      • Rage Form: Channel violent rage through their body and soul to gain a new form or transformation empowered by their anger, often granting improved versions of their original abilities as well as gaining new abilities that reflect the users' wrath.
      • Bloodlust Empowerment: Stronger, faster, more durable etc. by bloodlust, a violent desire to maim and kill, possibly unlocking abilities related to the affinity and enhancing the existing powers
    • Clouded Mind: Possesses a clouded mind fueled by their passions and emotions, enhancing their power and making them stronger than ever by drawing upon it.
    • Feral Mind: Tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals.
      • Enhanced/Absolute Violence: Incredibly skilled at harming others, whether intentionally or unintentional. Even be able to gain a level of brutality tend to have a monstrously infinite yet flawless array of violent methods, and the said methods also tend to be unfathomably fearsome and infinitely shocking, with no boundaries to their barbarity.
        • Enhanced Instincts: Stronger instincts than normal, not only of predatory or prey but also battle, sexual, killing, parental, and social instincts.
          • Fighting Instinct: Possesses an innate aptitude for fighting in any combat by overcoming limitations and adapt techniques or methods to ensure victory.
          • Killing Instinct: Possesses the capability that enables them to be the "ultimate killing machine".
          • Predator Instinct: Possesses predatory instincts, allowing them to become masters of predation, plunder, scavenging and dominance
      • Pain Suppression: Block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move without even flinching despite horrific and grievous injuries.
    • Injury Immunity: Can be harmed but this does not impede on their ability to function on any level.
    • Speed Combat: Vampires have super speed, which can be used along with their supernatural reflexes, senses, and stamina in combat. They have shown to be much faster than humans, making it difficult to keep up with them in a fight. Especially when high off of a blood rage, they can increase their speed, in this case tearing their opponents apart.
    • Unpredictability: Possesses a completely unpredictable nature.
  • Conversion: Cause others to change in form, character, function or other attributes, processing something to change from one form to another and transforming other beings into other kinds of entities
  • Fear Inducement: Evoke and increase fear and horror in others.
  • Intangibility: Move through solid objects.
    • Air Walking/Flight/Levitation: Walk on the air, as if it were solid matter. Otherwise move through the air using various methods or even cause oneself to hover or float in the air unassisted, allowing the user to float in the air and prevent their bodies from making contact with the ground below.
      • Weightless Flight: Use weightlessness to fly around by combining that state of personal zero gravity and a form of unsuspended locomotion to travel in mid-air.
    • Cleanliness Inducement: Through phasing solid matter out of synch with stain-inducing products.
    • Ignore: Most forms of energy (heat/cold, light, etc.) and physical objects, whether solid, liquid, or gas.
    • Phase Cutting: Cut anything by phasing through it and severing material particle bonds.
    • Physical Disruption: Able to damage, disrupt, displace, or delete tangible matter by phasing parts of one's body through it and un-phasing said body parts, or simply phasing through it.
    • Selective Intangibility: Selectively determine who or what can interact with the user while they are intangible.
      • Intangibility Extension: Extend or share their intangibility with a target, whether being or object, to avoid causing collateral damage or pass through dangerous attacks.
    • Sinkability: Can sink into the ground by going intangible.
    • Water Walking: Stand, walk and run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land. (varies)
    • Hunting Mastery: Possesses extraordinary mastery, talent and instinct in/for hunting all things. (varies)
      • Ambush Mastery: Master of conducting ambushes, in which combatants take advantage of concealment or the element of surprise.
    • Camouflage: Blend into surroundings through blending in with the coloration and form of their background to avoid optical perception.
      • Enhanced Anticipation: Anticipate the presence of or await someone and no one can manage to sneak up on or get past the user.
      • Hiding Mastery: Masterful abilities in hiding to avoid detection, evade pursuers or surprise attack their enemies, using their surroundings to their advantage such as hiding behind or inside objects and flat out blending in with their surroundings.
        • Predator Instinct: Possesses predatory instincts, allowing them to become masters of predation, plunder, scavenging and dominance
          • Hyper Chasing:
            • Supernatural Tracking: Track others down easily over any distance, environment, or conditions including tracking targets that can teleport or become invisible.
        • Survival Mastery: Master of survival and all skills applicable to survival, thus allowing them to easily survive in any and all environments, actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international.
          • Stealth Mastery: Master of stealth, the act of moving cautiously and surreptitiously, usually for hunting, espionage, assassination, evading being tracked, etc.
            • Inaudible Movement: Move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.
            • Stealth Combat: Combine stealth with physical fighting, allowing them to make surprise attacks on opponents and attack without being seen or caught.
            • Temporal Sense: Possesses innate/intuitive knowledge of the temporal movement, the possesses a perfect internal clock, always knowing the exact date and time.
          • Tactical Genius: Having a genius-level in strategy and tactics. They are able to see through all angles/information/patterns/perceptions of any subject, conflict, condition, environment, etc. (varies)
            • Tactical Analysis and/or Tactical Genius: Extremely skilled strategic genius and apply this skill to several objectives, able to intuitively create strategies and plans several steps ahead of the opponent. (varies)
              • Weakness Detection: Sense the weakness of almost anything, including people and objects, possibly including more insubstantial targets such as relationships, societies, organizations or laws of nature.
        • Trapping Mastery: Master of trapping, able to create many different types of traps that are effective in different ways.
          • Trapping Combat: Master at using any manner of sealing, restraining or incapacitating enemies.
        • Weapon Proficiency: Either innately or through training, are masters of handling and wielding weapons, any implement or device that can be used with the intent to inflict damage or harm.
      • Pointed Ears: The user possesses pointed ears. Pointy ears may aid users in triangulating sound sources, perhaps higher or lower frequency sounds than in the human range.
      • Natural Weaponry: Possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc.
        • Claw Retraction: Project and retract razor-sharp claws.
        • Fang Retraction: Project and retract razor-sharp fangs.
          • Supernatural Bite: Strong bite, either because of sharp fangs/teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) as well as possessing resilience in their teeth/bite-surface and shape.
          • Venomous Fangs: Possesses teeth that are coated with or secrete natural venom, which can extend to the victim when said victim is bitten.
        • Prehensile Tongue: Able to make their tongue grow longer and grasp and manipulate objects.
      • Trait:Demoniac: Have character traits of a demon. While not being an actual demon though possessing certain aspects and capabilities that make one dangerous and ruthless to the point of being called a demon.
  • Soullessness: User possesses no soul or spiritual tether to the world, essentially making the user emotionless and immortal, as a person needs a soul to have a degree of mortality in the first place. A soulless person does not possess emotions or feelings to cloud their ambition making them excellent killers and assassins and they cannot be tracked in mystical ways due to a lack of spiritual essence. (Varies)
  • Sleeplessness: No need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation. (varies)
  • Undead Physiology]]: Some users are immune to being hurt. (varies)
      • Redundant Physiology: Lacks weaknesses of an organic. (varies)
        • Bloodlessness: Have no blood or other circulatory fluid, being able to live without the necessary circulatory system in their bodies. (varies)
        • Hibernation: Through self-induced rigor mortis enter hibernation, a state of inactivity and metabolic depression or suppression
        • Soullessness: Possesses no soul or spiritual tether to the world, (Varies)
      • Semi-immortality: Possesses a form of immortality, a state where one has eternal life, and may even be undying.
        • Agelessness: Users age slower or don't age.
          • Prime Form: Accelerate or reverse the aging process of themselves placing them to the point where they are at their prime. (varies)
        • Contaminant Immunity: Users are immune to disease, toxins, poisons, etc. (varies)
        • Immortal Memory Capacity: Users are immune to amnesia or forgotten. (varies)
          • Enhanced Memory or Panmnesia: Remember great volumes of information, in greater detail and for much longer than the average human or even remember and recall everything that they have ever experienced, encountered or learned in their lifetime.
        • Self-Sustenance: Survive without the need for bodily resources, such as food, water, sleep, or oxygen. (varies)
        • Pain Suppression/Immunity: Some users aren't able to feel pain. (varies)
        • Thermal Immunity: Some users are immune to extreme heat or extreme cold.
        • Psychic Shield: Some users are protected from psionic attacks.
        • Supernatural Survivability:Survive injuries and conditions far greater than other individuals.
          • Atmospheric Adaptation: User’s body can adapt, breathe and survive under any and all normal or harsh atmospheric conditions. (varies)
        • Vacuum Adaptation: Survive and adapt in the deep vacuum environment of space. (Varies)
    • Smoke Mimicry: Made up of or can transform their body completely into smoke. (varies)
    • Undead Pulse: user exists in a paradox state of being simultaneously alive and undead by all definitions of both states. They may appear to be alive for all intents and purposes, to any test or scan, but possess undead/necrotic energy sustaining and empowering them, their living and undead states may exist on a scale depending on how healthy they are.
    • Peak Human/Enhanced/Supernatural Condition: Possess enhanced capabilities, attributes and aspects at an advanced level, and even be able to possess supernatural capabilities, attributes and aspects.
      • Type I - One of the greatest minds in their world, strong enough to lift construction vehicles, fast enough to move at supersonic speeds, durable enough to withstand most explosions.
  • Reflectionlessness: Lacks a reflection regardless of being under light.
  • Supernatural Fluids: Fluids have supernatural properties. (varies)
    • Supernatural Blood: Possess supernatural blood; a form of blood containing supernatural properties that grants various effects for the users or others.
      • Conversion Blood: Possesses blood with conversion properties, allowing them to turn others into another type of being through transfusion or ingestion.
  • Transformation: Morph into superior, more powerful versions of oneself.
  • Trait:Affinity: As a trait, the users become stronger, faster, more durable, etc. when they come in contact with a certain concept, object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers.
  • Teleportation Manipulation or Spatial Manipulation: Manipulate the teleportation of oneself or others moving from one location to another either through causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition or manipulate, control, distort, and bend space, the dimensions of height, depth, and width within which all things exist and move throughout the universe. (varies)
    • Teleportation: Moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them.
  • Vertical Pupils: Has or can generate vertical pupils. (Varies)
    • Enhanced Vision: Have enhanced vision.
      • Night Vision: Excellent night vision, able to see in low light conditions or even total darkness.
    • Fear Inducement: Evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals.
      • Intimidation Intuition: User is a master of intimidation and can use it to in still fear in their opponents and command respect from others.
    • Tapetum Lucidum Manifestation: Has or can generate Tapetum Lucida, layers of tissue in the eye of many vertebrates. Lying immediately behind the retina, it is a retroreflector. It reflects visible light back through the retina, increasing the light available to the photoreceptors
      • Glowing Eyes: Possesses eyes that glow which allows them to generate light, sometimes allowing them to see in the dark

Werewolf/Werebeast[]

Techniques[]

From the Vampire Side

  • Vampiric Combat-Werebeast Combat: Able to incorporate vampiric and werebeast power in combat.
    • Supernatural Bite: Unnaturally strong bite, either because of sharp fangs or teeth, strong jaw-muscles, unusual jaw-structure as well as possessing resilience in their teeth or bite-surface and shape.
    • Supernatural Martial Arts: Utilize supernatural combat in multiple forms of martial arts.
    • Vampiric Attacks: Release or use vampiric forces to attacks of various shapes or intensities, either projected, used as a part of melee attacks, etc.
    • Vampiric Defense: Possesses defensive skills that are enhanced by vampiric energy/power, allowing them to block, parry, dodge, etc., with the power of vampires.
  • Vampiric Draining: Drain such things as energy, souls, blood, etc. from individuals, objects, or even their surroundings.
  • Vampire Magic: Capable of performing magic associated with vampires. Sources can include actual instruction from vampiric beings, using the vampires as a source of magical power or even using substances/tools that come from or are connected to them. (varies)
    • Dark Arts: Utilize magic, the use of rituals, symbols, action, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders.
      • Blood Magic: Able use a form of magic that allows them to cast magical spells related to blood. The user is able to use Blood Magic in two ways: to gain access to (esoteric/mystic/magical) blood-based powers/abilities (E.g. Blood Manipulation) or to cast spells that require or are related to blood (E.g. an astral projection spell or healing spell).
      • Magical Energy Manipulation: Create, shape, absorb or manipulate magical energy; a form of energy that fundamentally fuel all tangible magic and spells, through this mystic energy users can transmute magic for a variety of effects and purposes, including obtaining magical powers from external and internal source, yielding upstanding results in the users magical practices. This could be achieve from have a connection to a undead divine power that grants them an immense amount of raw power.
      • Necromancy: Magical abilities or have powers that revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways), or neither.
      • Occultism: Have great knowledge about the supernatural and dark arts along with various other forbidden mystic arts and have the ability to use it all.
    • Supernatural Force Manipulation: user can manipulate supernatural forces; extraordinary and very powerful forces that can relate to supernatural powers, magic and even mythic beings that operate in both physical and metaphysical worlds of the supernatural and all that’s connected to them.
      • Spiritual Force Manipulation: Shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence.
      • Vampiric Force Manipulation: Possesses and utilize strong vampiric power granting the user great strength and control over numerous variations of vampiric abilities but also allows them to overwhelm weaker vampires as well as rival that of powerful vampiric entities.
        • Vampiric Arts: The user can utilize the undead Arts, a specialized system of techniques based around undead power. This set of skills is focused on channeling the essence and/or possibly calling on the undead to perform various feats. Practitioners may or may not be undead. Whatever the circumstance, utilization of these arts enables one to exhibit unique capabilities such as supernaturally enhancing one’s body/abilities.

From Werewolf/Werebeast Side

Variations[]

Associations[]

Limitations[]

  • Decapitation will still kill user.
  • Any form of complete disintegration will also kill the user.
  • Immortality of the Vampire side of this power may be taken with Immortality Negation and Immortality Removal.

Known Users[]

Gallery[]

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