The power to manipulate the wetlands and everything in them. Variation of Environment Manipulation.
Also Called[]
- Bog/Marsh/Swamp Manipulation
- Télmakinesis
Capabilities[]
The user can create, shape and manipulate the wetlands, marshes, swamps, fens and bogs, and everything in them, including all the aspects of the wetlands, from the purely physical ones and also mythical/conceptual ones. Wetlands are among the planets most animal and plant rich environments, with extensive natural riches and mythology surrounding them.
Applications[]
- Animal Imitation/Animal Morphing (animals dwelling on wetlands)
- Animal Manipulation (animals dwelling on wetlands)
- Disaster Manipulation
- Disease Manipulation
- Earth Manipulation
- Filth Manipulation
- Gas Manipulation
- Grass Manipulation
- Methane Manipulation
- Mist Creation
- Nigh Omniscience regarding wetlands.
- Organic Constructs and Elemental Constructs for creating and manipulating items from and of the wetlands.
- Plant Manipulation
- Botanical Communication
- Carnivorous Plant Manipulation: many carnivorous plants make wetlands their home
- Flower Manipulation
- Fungus Manipulation
- Plant Enhancement
- Plant Growth
- Plant Mimicry
- Wood Manipulation
- Poison Generation
- Slime Manipulation
- Swamp Mimicry
- Water Manipulation
- Weather Manipulation
- Wetland Adaptation
- Wetland Creation
Variations[]
Associations[]
- Chaos Manipulation - wetlands and swamps have strong connections to primal Chaos.
- Environment Manipulation
- Environmental Adaptation
- Life Creation - wetlands are connected to the beginning of life.
- Personal Void
Limitations[]
- Pollution Manipulation can disrupt the environment.
- User may be unable creating wetlands, being limited to manipulating already existing one.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Known Users[]
- Swamp Thing (DC Comics)
- Eleionomae (Greek Mythology)
- Sarurun Kamuy (Ainu Mythology)
- Yemoja (Yoruba Mythology)
- Caribou (One Piece); via the Numa Numa no Mi