The power to manipulate wormholes. Sub-power of Astronomical Object Manipulation. Technique of Gravity Manipulation and Space-Time Manipulation.
Also Called[]
- Singularity Manipulation
- Skoulikotrypakinesis
- Wormhole Control
- Wormholes Control/Manipulation
Capabilities[]
Users are capable of generating and directing speculative structures linking disparate areas in spacetime which are based on a special solution of the Einstein field equations. Wormholes can be visualized as tunnels with two ends at separate points in spacetime (i.e., different locations, different points in time, or both). Many scientists postulate that wormholes are merely projections of a fourth spatial dimension, analogous to how a two-dimensional (2D) being could experience only part of a three-dimensional (3D) object. Theoretically, they can connect across extremely long distances such as a billion light years, or short distances such as a few meters and even different points in time, or even different universes.
Experts can control the size of wormholes, moving them around in space to warp away or transport anything most anyplace.
Applications[]
- Distance Manipulation
- Gravitational Singularity Generation
- Merge Wormholes together, creating a bigger wormhole.
- Negate other users with Wormhole Creation
- Portal Interface
- Quantum Tunneling
- Size Manipulation of the white holes.
- Space-Time Rift
- Warp Manipulation
Techniques[]
Associations[]
- Astronomical Object Manipulation
- Extra-Dimensional Energy Generation
- Gravity Manipulation
- Hole Manipulation
- Portal Manipulation
- Space-Time Manipulation
Limitations[]
- A wormhole's gravity can attract matter, but its event horizon prevents any entry.
- Wormholes tend to be volatile and unpredictable. Getting the proper location of destination is difficult.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- Wormholes may become too massive to control.
- If left unchecked. They could cause a singularity that makes universes implode.
- Portal Negation can destroy wormholes.
- May be unable to create wormholes, being limited to manipulating already existing ones.
- Users of Spatial-Temporal Lock may be unaffected by wormholes.
Known Users[]
- Fulmini (Ben 10 2016)
- Shipmeants (Cookie Clicker)
- Cyborg (DC Animated Movie Universe/DC Comics)
- Dreamslayer (DC Comics)
- Blue Lantern Corps (DC Comics)
- Green Lantern Corps (DC Comics)
- Indigo Tribe (DC Comics)
- Sinestro Corps (DC Comics)
- White Lantern Corps (DC Comics)
- Herrscher of the Void (Honkai Impact 3rd)
- Mukuro Hoshimiya (Date A live)
- Skeletor (He-Man and the Masters of the Universe)
- Voyd (Incredibles 2)
- David Haller/Legion (Marvel Comics); via Wormwhole Wodo personality
- Davis Cameron/Slipstream (Marvel Comics)
- Eden Fesi/Manifold (Marvel Comics)
- Gateway (Marvel Comics)
- The Spot (Marvel Comics)
- Palpatine (Star Wars Legends)
- Eliatropes (Wakfu)
Known Items[]
- Phase Oscillator (Batman: The Brave and the Bold)
- Void Walker (Darksiders)
- Boom Tubes (DC Comics) via Mother & Father Boxes
- Lantern Rings (DC Comics)
- Eye of Chaos (He-Man and the Masters of the Universe)
- The Bifrost (Marvel Cinematic Universe)
- Stormbreaker (Marvel Cinematic Universe)
- Space Gem (Marvel Comics)
- Wormhole Transporter (Mighty Med)
- Alpha Link (Max Steel)
- The Stargates (Stargate franchise)
- The Timer (Sliders)
Known Powers[]
- The Nova Force (Marvel Comics)