- "Whosoever holds this hammer, if he be worthy, shall possess the power of Thor!"
- ― Odin (Marvel Comics)
- "For countless eons I have guarded this magical power of time travel. All have been denied, from the mightiest of giants, to the tiniest of warriors. You see samurai, only one man has been prophesied to defeat me. And that man is the only man who can use this time passage. And you, my man... ain't that man."
- ― The Guardian (Samurai Jack)
- "Then I shall be holding it forever...if not longer."
- ― The Rock of Ages (Merlin)
- "A human deserving of such great power isn't always found in every era."
- ― Old Man/Oliver (Ni No Kuni: The Movie)
The power to enchant objects to be used by only those who are worthy. Sub-power of Enchantment and Magic.
Also Called[]
- Object Control Authority (Sword Art Online)
Capabilities[]
The user can enchant any object (weapons, jewelry, furniture, etc.) to be used by only those who have proven themselves worthy (as defined by the user) of using said object. Those who are unworthy cannot use the object or its powers or even pick it up at all due to the enchantment, regardless if the person in question has Enhanced or Supernatural Strength or have any knowledge of how to use it.
Variations[]
- Destiny Enchantment: The user must be a chosen one.
- Purity Enchantment: The user must be pure of heart.
Associations[]
- Empathic Weaponry
- Enchantment
- Magic
- Powerful Objects
- Powers via Object
- Sentient Weaponry
- Soul-Bound Weapon
- User Authorization
- Weapon Manipulation
Limitations[]
- Beings that are neither worthy nor unworthy may be immune to the enchantment:
- Alien/Fathomless Mind
- Morality Transcendence
- Non-sentient beings (e.g., artificial intelligences).
- Soullessness
- Controlling the enchantment:
- Enchantment may lock out its creator if they're not worthy.
- If the controller is exempt, this may create a "back door" that others can exploit.
- Moral or Morality Manipulation of the controller, may change the enchantment's definition of "worthy".
- Using the object:
- May take years before a worthy wielder appears.
- Something may happen to make the wielder unworthy.
- Usurp Worth can bypass the worthiness requirement.
- Worthiness Bypassing
Known Users[]
- King Arthur (Arthurian Mythology)
- Merlin (Arthurian Mythology)
- Livlaster Entity (Captain Earth)
- Tōga/Inu no Taishō (Inuyasha)
- Zelda (The Legend of Zelda: Skyward Sword)
- Odin (Marvel Comics/MCU)
- Worthy (Marvel Comics)
- Rock of Ages (Merlin)
- Cheon Ma (Nano Machine)
- Princess Celestia (My Little Pony: Friendship is Magic)
- The Three Gods (Samurai Jack)
- Origin (Tales of Symphonia)
Known Objects[]
- Excalibur (Arthurian Mythology)
- Hope's Dagger (Buffy the Vampire Slayer: Chaos Bleeds)
- Livlasters (Captain Earth)
- Mani Katti (Fire Emblem)
- The Tessaiga (Inuyasha)
- Heavenly Demon Sword/Sky Demon Sword/Arisha's Sword (Nano Machine)
- Stand Arrows/Bow and Arrow/Arrow (JoJo's Bizarre Adventure)
- Master Sword (Legend of Zelda series)
- Mjolnir (Marvel Comics/MCU)
- The Worthy Hammers (Marvel Comics)
- The Elements of Harmony (My Little Pony: Friendship is Magic)
- Dragon Sword (Ninja Gaiden series)
- Quasar Sabers (Power Rangers: Lost Galaxy)
- Egyptian God cards (Yu-Gi-Oh!)
- Legendary Dragon cards (Yu-Gi-Oh!)