(→Gallery: clean up, replaced: Category:Magical Powers → Category:Supernatural Powers) Tag: apiedit |
m (Removed protection from "Zero-Point Energy Manipulation": Per request by User:Merrystar) |
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Revision as of 04:00, 7 July 2016
The ability to manipulate zero-point energy, the lowest possible energy of a quantum mechanical physical system. A sub-power of Quantum Manipulation, variation of Energy Manipulation.
Capabilities
User can create, shape and manipulate Zero-Point Energy, the lowest possible energy that a quantum mechanical physical system may have; ie. the vibrational energy retained by molecules even at a temperature of absolute zero.
Applications
Associations
- Electromagnetism Manipulation
- EM Spectrum Manipulation
- Quantum Manipulation
- Space Manipulation
- Tractor Beam
Known Users
- Everywhere Man (DC)
- The Artifact (Eureka)
- The Star Brand (Marvel Comics)
- The Ancients (Stargate)
- Aya (Green Lantern: The animated series)
Known Items
- Syndromes Gloves (The Incredibles)
- Gordon Freeman's Gravity Gun (Half-Life 2 series)
- Ancient Technology (Stargate Atlantis)
- Peridots Limb Enhancers (Steven Universe)
Gallery
Wes Weasley (The Adventures of Sonic the Hedgehog) sells Robotnik the Gravity Stopper, which fires off a zero-point energy ray that causes the target to lose all energy and float in midair.
A Zero Point Module or ZPM (Stargate Atlantis) is a piece of Ancient technology capable of drawing large amounts of clean energy from a pocket of subspace and is capable of producing 100-200 Terawatts of power for a duration of 3,500 years or holding off the constant bombardment of a city by enemy ships for three straight days.
Syndrome (The Incredibles) possess gauntlets which allow him to fire beams of Zero Point Energy to immobilize targets.
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