The power to be an empowered zombie. Variation to Zombie Physiology and Superior Undead Physiology.
Also Called[]
- Advanced Zombie Mimicry/Physiology
- Empowered Zombie Physiology
- Metazombie/Neozombie/Superzombie Mimicry/Physiology
- Micromutated Zombie Physiology (Rational Only)
- Meta Spawn Physiology (Marvel Comics)
Capabilities[]
The user of this ability is a zombie of superior power. Much like the rest of the empowered races, metazombies are much stronger than regular zombies all thanks to having superpowers, and they tend to be more difficult to dispatch, at least depending on what powers they possess. They tend to be much more intelligent than regular zombies, though some superior zombies can be described as nothing more than an unthinking juggernaut.
The superior zombies with intelligence may become an alpha undead, lording over other zombies and/or other types of undead. A high zombie can grow to control and lead countless deathless souls that can swarm over countries, if not continents, and pester the living into unliving submission.
Superzombies can also be divided into two categories:
Rational
- Metazombies of this category gain their abilities via evolution, genetic engineering, or exposure to radiation or biohazardous substances, like mutagens, or any other methods that involve genetic experimentation. In one way or another, certain superzombies that are of this classification will have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of empowered zombies will be able to possess powers without their physiology being altered.
Irrational
- Non-scientific super zombies gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superzombies, this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific ways. Unlike rational based metazombies they are more likely to maintain their respective physiology because they don't share the same genetic unpredictably that rational-based superzombies are more likely to have.
Applications (General)[]
- Zombie Physiology
- Various Supernatural Powers
Applications (Detail)[]
Powers that users may possess, but are not limited to:
- Dermal Armor
- Elemental Manipulation
- Energy Manipulation
- Flight
- Force Field Generation
- Intangibility
- Invisibility
- Natural Weaponry
- Peak Human/Enhanced/Supernatural Condition
- Psionics
- Regenerative Healing Factor
- Shapeshifting
- Weakness Resistance
Associations[]
Limitations[]
- Genetic-based abilities may become unstable and cause unwanted mutations. In worse cases, they would become a monstrous mutant if they aren't treated.
- Unless they have specific immunities/resistances, users may have the same weaknesses as regular zombies in particular.
- Those with Zombie Manipulation might be able to control them.
- Supernatural Hunters might be able to kill the superzombies with ease.
- Those with Magic or especially Necromancy, Dark Arts to Voodoo would might be able to control metazombies.
- Normal, Flawless or Absolute Restoration, or Resurrection can restore individuals from being empowered zombies.
- They might still be slow and/or clumsy.
- Destroying the brain/decapitation may still kill them permanently.
- Metazombies might still be either mindless or stupid.
Known Users[]
- Various Character Yatsufusa Kurome Puppet (Akame Ga Kill)
- Run (Akame Ga Kill)
- Natala (Akame Ga Kill)
- Doya (Akame Ga Kill)
- Death Tagool (Akame Ga Kill)
- Apeman (Akame Ga Kill)
- Kaiser Frog (Akame Ga Kill)
- Rokugou (Akame Ga Kill)
- Henter (Akame Ga Kill)
- Wall (Akame Ga Kill)
- Tony Maychek/Earthmover (Batman Beyond); Rational; Type R & P
- Breakers (Days Gone); Rational; Type P
- Screamers (Days Gone); Rational; Type P
- Black Lantern Metahumans (DC Comics); Rational to Irrational; Type PS
- Solomon Grundy (DC Comics); Irrational; Type F
- Butchers (Dead Island series); Rational; Type P
- Rams (Dead Island series); Rational; Type P
- Screamers (Dead Island series); Rational; Type P
- Zombies (Eternal Darkness); Irrational; Type F
- Jason Voorhees (Friday The 13th); Irrational; Type R
- Inhabitants of the Mist Shrouded Isle (Granblue Fantasy)
- Kabane Various Character (Kōtetsujō no Kabaneri As Kabaneri of the Iron Fortress)
- Ikoma (Kōtetsujō no Kabaneri As Kabaneri of the Iron Fortress)
- Mumei (Kōtetsujō no Kabaneri As Kabaneri of the Iron Fortress)
- Frank West (Dead Rising 4); Rational; Type F & P; formerly
- Lance Corporal Calder (Dead Rising 4); Rational; Type F & P
- King of the Night (Kore Wa Zombie Desu Ka? As Is This A Zombie?); Irrational
- Hunters (Left 4 Dead series); Rational; Type P
- Tanks (Left 4 Dead series); Rational; Type P
- Smokers (Left 4 Dead series); Rational; Type P
- Jockeys (Left 4 Dead series); Rational; Type P
- Witches (Left 4 Dead series); Rational; Type P
- Chargers (Left 4 Dead series); Rational; Type P
- Metahumans of Earth-2149 (Marvel Comics); Rational to Irrational; Type P
- Zombie Squadron Supreme (Marvel Comics)
- Super Brainz (Plants Vs. Zombies series); Type F
- Cozmic Brainz (Plants Vs. Zombies: Garden Warfare 2); Type F
- Electro Brainz (Plants Vs. Zombies: Garden Warfare 2); Rational; Type F
- Crimson Heads (Resident Evil series); Rational; Type P
- Modified Zombies (Resident Evil 2); Rational; Type P
- Super Undead (Resident Evil: Extinction); Rational; Type P
- Nam-Ra (All of Us are Dead); Rational; Type P & F